2018-11-23 |
Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
omar
committed
on 23 Nov 2018
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Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. (#1542) + todo
omar
committed
on 23 Nov 2018
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Viewport: Avoid unnecessary reapplying platform pos/size every frame. (#2205) + Fix GLFW ImGui_ImplGlfw_CreateWindow() from not applying position immediately. Clear LastNameHash properly (bug already fixed in Docking branch)
omar
committed
on 23 Nov 2018
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2018-11-22 |
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2018-11-21 |
Examples: SDL2+Vulkan: Fixed application shutdown which could deadlock on Linux + Xorg. (#2181)
omar
committed
on 21 Nov 2018
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Examples: OpenGL3: More explicit testing for == GL_UPPER_LEFT in case glGetIntegerv(GL_CLIP_ORIGIN is not honored properly. (#2186, #2195) Fix
f52f0a5
omar
committed
on 21 Nov 2018
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2018-11-15 |
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2018-11-13 |
Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). (#2186)
omar
committed
on 13 Nov 2018
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2018-11-08 |
Merge branch 'master' into viewport + specific changes for GLFW callbacks
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omar
committed
on 8 Nov 2018
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Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
omar
committed
on 8 Nov 2018
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Examples: Misc comments mainly related to GLFW callbacks. (#1759)
omar
committed
on 8 Nov 2018
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Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)
omar
committed
on 8 Nov 2018
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2018-11-06 |
Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
omar
committed
on 6 Nov 2018
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Viewport: Fixed SDL+OpenGL2 example to work with multi-viewports. (#2175)
omar
committed
on 6 Nov 2018
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Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
omar
committed
on 6 Nov 2018
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2018-11-05 |
Examples: Win32: Handle UTf-8 in platform window title setting. (#2164)
omar
committed
on 5 Nov 2018
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Merge branch 'master' into viewport
omar
committed
on 5 Nov 2018
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Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091)
omar
committed
on 5 Nov 2018
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2018-11-01 |
Examples: Add missing include guards (#2166)
Michał Janiszewski
authored
on 1 Nov 2018
omar
committed
on 1 Nov 2018
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2018-10-30 |
Examples: Vulkan: Avoid unreferenced parameter warning. (#2162)
Cort
authored
on 30 Oct 2018
omar
committed
on 30 Oct 2018
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2018-10-29 |
gladLoadGL() return 0 to indicate failure (#2157)
Hui
authored
on 29 Oct 2018
omar
committed
on 29 Oct 2018
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2018-10-25 |
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Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern.
omar
committed
on 25 Oct 2018
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2018-10-18 |
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Examples: SDL: Fixed usage of SDL_GetDisplayDPI (#2137, #1676)
Brandon
authored
on 18 Oct 2018
omar
committed
on 18 Oct 2018
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2018-10-17 |
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133, #1929)
omar
committed
on 17 Oct 2018
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Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133)
Warren Moore
authored
on 17 Oct 2018
omar
committed
on 17 Oct 2018
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2018-10-12 |
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2018-10-07 |
Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125)
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hesiod
authored
on 7 Oct 2018
omar
committed
on 7 Oct 2018
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2018-10-06 |
Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. (#2112) [@hesiod]
omar
committed
on 6 Oct 2018
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