2018-02-06 |
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
omar
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on 6 Feb 2018
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2018-02-05 |
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
omar
committed
on 5 Feb 2018
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Merge branch 'master' into navigation
omar
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on 5 Feb 2018
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Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
omar
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on 5 Feb 2018
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Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
omar
committed
on 5 Feb 2018
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Examples: Organized header files to make available features more visible.
omar
committed
on 5 Feb 2018
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2018-01-20 |
Examples: Simplified mouse wheel handling. (#1463)
omar
committed
on 20 Jan 2018
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Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
omar
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on 20 Jan 2018
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Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
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omar
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on 20 Jan 2018
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2018-01-19 |
Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
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omar
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on 19 Jan 2018
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Examples: SDL: Minor renaming.
omar
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on 19 Jan 2018
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Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559)
omar
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on 19 Jan 2018
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2018-01-18 |
Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541)
omar
committed
on 18 Jan 2018
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2018-01-08 |
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
omar
committed
on 8 Jan 2018
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2018-01-07 |
Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504)
omar
committed
on 7 Jan 2018
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2018-01-05 |
Examples: Using IM_OFFSETOF macro. + Comments
omar
committed
on 5 Jan 2018
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2017-12-29 |
Examples: Comments about invalid mouse pos.
omar
committed
on 29 Dec 2017
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2017-11-27 |
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2017-11-01 |
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
omar
committed
on 1 Nov 2017
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2017-10-28 |
Examples: Comments to guide people unfamiliar with the librairies used.
omar
committed
on 28 Oct 2017
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2017-09-01 |
Examples: GL3: Comments, tweaks (#1145)
omar
committed
on 1 Sep 2017
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Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
omar
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on 1 Sep 2017
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Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
unknown
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on 1 Sep 2017
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2017-08-25 |
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
omar
committed
on 25 Aug 2017
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2017-08-11 |
Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147)
omar
committed
on 11 Aug 2017
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2017-05-16 |
save and restore sampler in GL 3 examples
Nicolas Guillemot
committed
on 16 May 2017
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2017-05-01 |
Examples: SDL2+GL3: Fix blend func state save/restore (#1120)
omar
committed
on 1 May 2017
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2017-04-26 |
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116)
omar
committed
on 26 Apr 2017
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2016-11-12 |
Examples: GL3: Comments about gl3w (#880)
ocornut
committed
on 12 Nov 2016
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2016-10-15 |
Added a void* user_data parameter to Clipboard function handlers. (#875)
ocornut
committed
on 15 Oct 2016
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