Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116)
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examples/apple_example/imguiex-ios/imgui_impl_ios.mm |
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examples/opengl3_example/imgui_impl_glfw_gl3.cpp |
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examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp |
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