2020-02-18 |
Work to get random points on the sphere
Mark
committed
on 18 Feb 2020
|
---|---|
2020-02-05 |
Work on better pulsing virus
Mark
committed
on 5 Feb 2020
|
2020-02-04 |
Pulsing spheres
Mark
committed
on 4 Feb 2020
|
Start work on new shaders
Mark
committed
on 4 Feb 2020
|
|
2020-02-02 |
Attempt to get wandering Viruses but it didn't work
Mark
committed
on 2 Feb 2020
|
Add attack cooldown and player death
Mark
committed
on 2 Feb 2020
|
|
Player attacks, and physically based attacks
Mark
committed
on 2 Feb 2020
|
|
Work on graphics
Mark
committed
on 2 Feb 2020
|
|
2020-02-01 |
View fade area
Mark
committed
on 1 Feb 2020
|
Touch input
Mark
committed
on 1 Feb 2020
|
|
More working networking, and player that moves
Mark
committed
on 1 Feb 2020
|
|
Network connection working
Mark
committed
on 1 Feb 2020
|
|
Style I want is *kind of* working
Mark
committed
on 1 Feb 2020
|
|
2020-01-31 |
Shadows kind of working?
Mark
committed
on 31 Jan 2020
|
Hand rolled cube maps :(
Mark
committed
on 31 Jan 2020
|
|
Work on a cubemap based approach
Mark
committed
on 31 Jan 2020
|
|
Try new lighting stuff
Mark
committed
on 31 Jan 2020
|
|
2020-01-30 |
Test lighting
Mark
committed
on 30 Jan 2020
|
Added Best HTTP 2 plugin
Mark
committed
on 30 Jan 2020
|
|
Start work on websockets
Mark
committed
on 30 Jan 2020
|
|
Added deploy script
Mark
committed
on 30 Jan 2020
|
|
Initial commit of a working PWA (web app) unity=>webgl build
Mark
committed
on 30 Jan 2020
|