2020-02-18
@Mark
Work to get random points on the sphere
Mark committed on 18 Feb 2020
2020-02-05
@Mark
Work on better pulsing virus
Mark committed on 5 Feb 2020
2020-02-04
@Mark
Pulsing spheres
Mark committed on 4 Feb 2020
@Mark
Start work on new shaders
Mark committed on 4 Feb 2020
2020-02-02
@Mark
Attempt to get wandering Viruses but it didn't work
Mark committed on 2 Feb 2020
@Mark
Add attack cooldown and player death
Mark committed on 2 Feb 2020
@Mark
Player attacks, and physically based attacks
Mark committed on 2 Feb 2020
@Mark
Remove a bunch of packages ...
Mark committed on 2 Feb 2020
@Mark
Work on graphics
Mark committed on 2 Feb 2020
2020-02-01
@Mark
View fade area
Mark committed on 1 Feb 2020
@Mark
Touch input
Mark committed on 1 Feb 2020
@Mark
More working networking, and player that moves
Mark committed on 1 Feb 2020
@Mark
Network connection working
Mark committed on 1 Feb 2020
@Mark
Style I want is *kind of* working
Mark committed on 1 Feb 2020
2020-01-31
@Mark
Shadows kind of working?
Mark committed on 31 Jan 2020
@Mark
Hand rolled cube maps :(
Mark committed on 31 Jan 2020
@Mark
Work on a cubemap based approach
Mark committed on 31 Jan 2020
@Mark
Try new lighting stuff
Mark committed on 31 Jan 2020
2020-01-30
@Mark
Test lighting
Mark committed on 30 Jan 2020
@Mark
Added Best HTTP 2 plugin
Mark committed on 30 Jan 2020
@Mark
Start work on websockets
Mark committed on 30 Jan 2020
@Mark
Added deploy script
Mark committed on 30 Jan 2020
@Mark
Initial commit of a working PWA (web app) unity=>webgl build
Mark committed on 30 Jan 2020