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Style I want is *kind of* working
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| Assets/Animations/LightHolder.controller 100644 → 0 |
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| Assets/Animations/LightHolder.controller.meta 100644 → 0 |
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| Assets/Animations/MoveLight.anim 100644 → 0 |
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| Assets/Animations/MoveLight.anim.meta 100644 → 0 |
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| Assets/CastLight.prefab 0 → 100644 |
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| Assets/CastLight.prefab.meta 0 → 100644 |
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| Assets/Scenes/Main.unity |
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| Assets/Scripts/CastLight.cs 0 → 100644 |
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| Assets/Scripts/CastLight.cs.meta 0 → 100644 |
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| Assets/Scripts/SelectRoot.cs 0 → 100644 |
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| Assets/Scripts/SelectRoot.cs.meta 0 → 100644 |
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| Assets/Shaders/LightFalloffMap.asset |
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| Assets/Shaders/Player.mat 0 → 100644 |
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| Assets/Shaders/Player.mat.meta 0 → 100644 |
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| Assets/Shaders/ShadowOnly.mat 0 → 100644 |
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| Assets/Shaders/ShadowOnly.mat.meta 0 → 100644 |
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| Assets/Shaders/ShadowOnly.shader 0 → 100644 |
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| Assets/Shaders/ShadowOnly.shader.meta 0 → 100644 |
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| Assets/Shaders/Standard.mat 0 → 100644 |
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| Assets/Shaders/Standard.mat.meta 0 → 100644 |
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| Assets/Shaders/UnlitFullShadows.shader 0 → 100644 |
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| Assets/Shaders/UnlitFullShadows.shader.meta 0 → 100644 |
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| Assets/Shaders/WithCubeFalloff.shader |
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| Assets/Shaders/WithCubeFalloffUnlit.shader |
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| ProjectSettings/TagManager.asset |
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