A clone of pixi.js with support for SystemJS builds
| bin | 12 years ago | ||
| build | 12 years ago | ||
| docs | 12 years ago | ||
| examples | 12 years ago | ||
| src | 12 years ago | ||
| LICENSE | 12 years ago | ||
| README.md | 12 years ago | ||
| logo.png | 12 years ago | ||
The aim of this project is to provide a fast lightweight 2D library that works across all devices. The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of webGL. Also its fast.
    
    /*
        you can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
    */
    var renderer = new PIXI.WebGLRenderer(800, 600); 
    document.body.appendChild(renderer.view);
    
    var stage = new PIXI.Stage;
    var bunnyTexture = new PIXI.Texture.fromImage("bunny.png");
    var bunny = new PIXI.Sprite(bunnyTexture);
    
    bunny.position.x = 400;
    bunny.position.y = 300;
    
    bunny.scale.x = 2;
    bunny.scale.y = 2;
    
    stage.addChild(bunny);
    
    requestAnimationFrame( animate );
    
    function animate() {
        
        requestAnimationFrame( animate );
        
        bunny.rotation += 0.01;
        
        renderer.render(stage);
    }
This content is released under the (http://opensource.org/licenses/MIT) MIT License.