The aim of this project is to provide a fast lightweight 2D library that works across all devices. The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of webGL. Also its fast.
/* you can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer */ var renderer = new PIXI.WebGLRenderer(800, 600); document.body.appendChild(renderer.view); var stage = new PIXI.Stage; var bunnyTexture = new PIXI.Texture.fromImage("bunny.png"); var bunny = new PIXI.Sprite(bunnyTexture); bunny.position.x = 400; bunny.position.y = 300; bunny.scale.x = 2; bunny.scale.y = 2; stage.addChild(bunny); requestAnimationFrame( animate ); function animate() { requestAnimationFrame( animate ); bunny.rotation += 0.01; renderer.render(stage); }
This content is released under the (http://opensource.org/licenses/MIT) MIT License.