Sprite Class
Constructor
Item Index
Methods
Methods
addChildAt
-
DisplayObject
-
index
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
Parameters:
-
DisplayObject
DisplayObject -
index
Number
click
-
interactionData
A callback that is used when the users clicks on the displayObject with their mouse
Parameters:
-
interactionData
InteractionData
fromFrame
-
frameId
Helper function that creates a sprite that will contain a texture from the TextureCache based on the frameId The frame ids are created when a Texture packer file has been loaded
Parameters:
-
frameId
StringThe frame Id of the texture in the cache
Returns:
fromImage
-
The
Helper function that creates a sprite that will contain a texture based on an image url If the image is not in the texture cache it will be loaded
Parameters:
-
The
Objectimage url of the texture
Returns:
getChildAt
-
index
Returns the Child at the specified index
Parameters:
-
index
Number
mousedown
-
interactionData
A callback that is used when the user clicks the mouse down over the sprite
Parameters:
-
interactionData
InteractionData
mouseout
-
interactionData
A callback that is used when the users mouse leaves the displayObject
Parameters:
-
interactionData
InteractionData
mouseover
-
interactionData
A callback that is used when the users mouse rolls over the displayObject
Parameters:
-
interactionData
InteractionData
mouseup
-
interactionData
A callback that is used when the user releases the mouse that was over the displayObject for this callback to be fired the mouse must have been pressed down over the displayObject
Parameters:
-
interactionData
InteractionData
mouseupoutside
-
interactionData
A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject for this callback to be fired, The touch must have started over the displayObject
Parameters:
-
interactionData
InteractionData
removeChild
-
DisplayObject
Removes a child from the container.
Parameters:
-
DisplayObject
DisplayObject
setInteractive
-
interactive
Indicates if the sprite will have touch and mouse interactivity. It is false by default
Parameters:
-
interactive
Boolean
swapChildren
-
DisplayObject
-
DisplayObject2
Swaps the depth of 2 displayObjects
Parameters:
-
DisplayObject
DisplayObject -
DisplayObject2
DisplayObject
tap
-
interactionData
A callback that is used when the users taps on the sprite with their finger basically a touch version of click
Parameters:
-
interactionData
InteractionData
touchend
-
interactionData
A callback that is used when the user releases a touch over the displayObject
Parameters:
-
interactionData
InteractionData
touchendoutside
-
interactionData
A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite
Parameters:
-
interactionData
InteractionData
touchstart
-
interactionData
A callback that is used when the user touch's over the displayObject
Parameters:
-
interactionData
InteractionData
Properties
alpha
Number
The opacity of the object.
anchor
Point
The anchor sets the origin point of the texture. The default is 0,0 this means the textures origin is the top left Setting than anchor to 0.5,0.5 means the textures origin is centered Setting the anchor to 1,1 would mean the textures origin points will be the bottom right
blendMode
Uint
The blend mode of sprite. currently supports PIXI.blendModes.NORMAL and PIXI.blendModes.SCREEN
children
Array
[read-only] The of children of this container.
height
#Number
The height of the sprite (this is initially set by the texture)
hitArea
Rectangle
This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
parent
DisplayObjectContainer
[read-only] The display object container that contains this display object.
rotation
Number
The rotation of the object in radians.
stage
Stage
[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
visible
Boolean
The visibility of the object.
width
#Number
The width of the sprite (this is initially set by the texture)