BitmapText Class
A Text Object will create a line(s) of text using bitmap font. To split a line you can use "\n", "\r" or "\r\n" You can generate the fnt files using http://www.angelcode.com/products/bmfont/ for windows or http://www.bmglyph.com/ for mac.
Constructor
BitmapText
-
text
-
style
Parameters:
-
text
StringThe copy that you would like the text to display
-
style
ObjectThe style parameters
-
font
StringThe size (optional) and bitmap font id (required) eq "Arial" or "20px Arial" (must have loaded previously)
-
[align="left"]
String optionalAn alignment of the multiline text ("left", "center" or "right")
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Item Index
Methods
Methods
addChild
-
child
Adds a child to the container.
Parameters:
-
child
DisplayObjectThe DisplayObject to add to the container
addChildAt
-
child
-
index
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
Parameters:
-
child
DisplayObjectThe child to add
-
index
NumberThe index to place the child in
click
-
interactionData
A callback that is used when the users clicks on the displayObject with their mouse
Parameters:
-
interactionData
InteractionData
getChildAt
-
index
Returns the Child at the specified index
Parameters:
-
index
NumberThe index to get the child from
mousedown
-
interactionData
A callback that is used when the user clicks the mouse down over the sprite
Parameters:
-
interactionData
InteractionData
mouseout
-
interactionData
A callback that is used when the users mouse leaves the displayObject
Parameters:
-
interactionData
InteractionData
mouseover
-
interactionData
A callback that is used when the users mouse rolls over the displayObject
Parameters:
-
interactionData
InteractionData
mouseup
-
interactionData
A callback that is used when the user releases the mouse that was over the displayObject for this callback to be fired the mouse must have been pressed down over the displayObject
Parameters:
-
interactionData
InteractionData
mouseupoutside
-
interactionData
A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject for this callback to be fired, The touch must have started over the displayObject
Parameters:
-
interactionData
InteractionData
removeChild
-
child
Removes a child from the container.
Parameters:
-
child
DisplayObjectThe DisplayObject to remove
setInteractive
-
interactive
[Deprecated] Indicates if the sprite will have touch and mouse interactivity. It is false by default Instead of using this function you can now simply set the interactive property to true or false
Parameters:
-
interactive
Boolean
setStyle
-
style
Set the style of the text
Parameters:
-
style
ObjectThe style parameters
-
font
StringThe size (optional) and bitmap font id (required) eq "Arial" or "20px Arial" (must have loaded previously)
-
[align="left"]
String optionalAn alignment of the multiline text ("left", "center" or "right")
-
setText
-
text
Set the copy for the text object
Parameters:
-
text
StringThe copy that you would like the text to display
swapChildren
-
child
-
child2
[NYI] Swaps the depth of 2 displayObjects
Parameters:
-
child
DisplayObject -
child2
DisplayObject
tap
-
interactionData
A callback that is used when the users taps on the sprite with their finger basically a touch version of click
Parameters:
-
interactionData
InteractionData
touchend
-
interactionData
A callback that is used when the user releases a touch over the displayObject
Parameters:
-
interactionData
InteractionData
touchendoutside
-
interactionData
A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite
Parameters:
-
interactionData
InteractionData
touchstart
-
interactionData
A callback that is used when the user touch's over the displayObject
Parameters:
-
interactionData
InteractionData
updateText
()
private
Renders text
updateTransform
()
private
Updates the transfor of this object
Properties
_interactive
Boolean
private
[read-only] Whether or not the object is interactive, do not toggle directly! use the interactive
property
alpha
Number
The opacity of the object.
children
Array[read-only] The of children of this container.
color
Array<>
private
[NYI] Unkown
dynamic
Boolean
private
[NYI] Holds whether or not this object is dynamic, for rendering optimization
filters
Array An array of filters
Sets the filters for the displayObject. * IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'
hitArea
Rectangle | Circle | Ellipse | Polygon
This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
interactive
Boolean
Indicates if the sprite will have touch and mouse interactivity. It is false by default
Default: false
localTransform
Mat3
private
[read-only] Current transform of the object locally
mask
Graphics
Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.
parent
DisplayObjectContainer
[read-only] The display object container that contains this display object.
renderable
Boolean
Can this object be rendered
rotation
Number
The rotation of the object in radians.
stage
Stage
[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
visible
Boolean
The visibility of the object.
worldAlpha
Number
[read-only] The multiplied alpha of the displayobject
worldTransform
Mat3
private
[read-only] Current transform of the object based on world (parent) factors