AssetLoader Class
A Class that loads a bunch of images / sprite sheet / bitmap font files. Once the assets have been loaded they are added to the PIXI Texture cache and can be accessed easily through PIXI.Texture.fromImage() and PIXI.Sprite.fromImage() When all items have been loaded this class will dispatch a "onLoaded" event As each individual item is loaded this class will dispatch a "onProgress" event
Constructor
AssetLoader
-
assetURLs
-
crossorigin
Parameters:
-
assetURLs
Arrayan array of image/sprite sheet urls that you would like loaded supported. Supported image formats include "jpeg", "jpg", "png", "gif". Supported sprite sheet data formats only include "JSON" at this time. Supported bitmap font data formats include "xml" and "fnt".
-
crossorigin
BooleanWhether requests should be treated as crossorigin
Item Index
Methods
Properties
Events
Methods
load
()
Starts loading the assets sequentially
onAssetLoaded
()
private
Invoked after each file is loaded
Properties
assetURLs
ArrayThe array of asset URLs that are going to be loaded
crossorigin
Boolean
Whether the requests should be treated as cross origin
loadersByType
Object
Maps file extension to loader types
Events
onComplete
Fired when all the assets have loaded
onProgress
Fired when an item has loaded