API Docs for: 1.5.0
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DisplayObject Class

The base class for all objects that are rendered on the screen.

Constructor

DisplayObject

()

Methods

_renderCanvas

(
  • renderSession
)
private

Renders the object using the Canvas renderer

Parameters:

  • renderSession RenderSession

_renderWebGL

(
  • renderSession
)
private

Renders the object using the WebGL renderer

Parameters:

  • renderSession RenderSession

click

(
  • interactionData
)

A callback that is used when the users clicks on the displayObject with their mouse

Parameters:

getBounds

() Rectangle

Retrieves the bounds of the displayObject as a rectangle object

Returns:

Rectangle:

the rectangular bounding area

getLocalBounds

() Rectangle

Retrieves the local bounds of the displayObject as a rectangle object

Returns:

Rectangle:

the rectangular bounding area

mousedown

(
  • interactionData
)

A callback that is used when the user clicks the mouse down over the sprite

Parameters:

mouseout

(
  • interactionData
)

A callback that is used when the users mouse leaves the displayObject

Parameters:

mouseover

(
  • interactionData
)

A callback that is used when the users mouse rolls over the displayObject

Parameters:

mouseup

(
  • interactionData
)

A callback that is used when the user releases the mouse that was over the displayObject for this callback to be fired the mouse must have been pressed down over the displayObject

Parameters:

mouseupoutside

(
  • interactionData
)

A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject for this callback to be fired, The touch must have started over the displayObject

Parameters:

setInteractive

(
  • interactive
)
deprecated

Defined in src/pixi/display/DisplayObject.js:279

Deprecated: Simply set the `interactive` property directly

[Deprecated] Indicates if the sprite will have touch and mouse interactivity. It is false by default Instead of using this function you can now simply set the interactive property to true or false

Parameters:

  • interactive Boolean

setStageReference

(
  • stage
)

Sets the object's stage reference, the stage this object is connected to

Parameters:

  • stage Stage

    the stage that the object will have as its current stage reference

tap

(
  • interactionData
)

A callback that is used when the users taps on the sprite with their finger basically a touch version of click

Parameters:

touchend

(
  • interactionData
)

A callback that is used when the user releases a touch over the displayObject

Parameters:

touchendoutside

(
  • interactionData
)

A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite

Parameters:

touchstart

(
  • interactionData
)

A callback that is used when the user touches over the displayObject

Parameters:

Properties

_bounds

Rectangle private

The original, cached bounds of the object

_currentBounds

Rectangle private

The original, cached mask of the object

_currentBounds

Rectangle private

The most up-to-date bounds of the object

_interactive

Boolean private

[read-only] Whether or not the object is interactive, do not toggle directly! use the interactive property

alpha

Number

The opacity of the object.

buttonMode

Boolean

This is used to indicate if the displayObject should display a mouse hand cursor on rollover

cacheAsBitmap

Boolean

Set weather or not a the display objects is cached as a bitmap. This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects To remove filters simply set this property to 'null'

color

Array<> private

[NYI] Unknown

defaultCursor

String

This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true

dynamic

Boolean private

[NYI] Holds whether or not this object is dynamic, for rendering optimization

filterArea

Rectangle

The area the filter is applied to like the hitArea this is used as more of an optimisation rather than figuring out the dimensions of the displayObject each frame you can set this rectangle

filters

Array An array of filters

Sets the filters for the displayObject.

  • IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'

hitArea

Rectangle | Circle | Ellipse | Polygon

This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)

interactive

Boolean

Indicates if the sprite will have touch and mouse interactivity. It is false by default

Default: false

mask

Graphics

Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.

parent

DisplayObjectContainer

[read-only] The display object container that contains this display object.

pivot

Point

The pivot point of the displayObject that it rotates around

position

Point

The coordinate of the object relative to the local coordinates of the parent.

renderable

Boolean

Can this object be rendered

rotation

Number

The rotation of the object in radians.

scale

Point

The scale factor of the object.

stage

Stage

[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.

visible

Boolean

The visibility of the object.

worldAlpha

Number

[read-only] The multiplied alpha of the displayObject

worldTransform

Mat3 private

[read-only] Current transform of the object based on world (parent) factors

worldVisible

Boolean

[read-only] Indicates if the sprite is globaly visible.

x

Number

The position of the displayObject on the x axis relative to the local coordinates of the parent.

y

Number

The position of the displayObject on the y axis relative to the local coordinates of the parent.