TilingSprite Class
A tiling sprite is a fast way of rendering a tiling image
Constructor
TilingSprite
-
texture -
width -
height
Parameters:
-
textureTexturethe texture of the tiling sprite
-
widthNumberthe width of the tiling sprite
-
heightNumberthe height of the tiling sprite
Item Index
Methods
Methods
addChildAt
-
DisplayObject -
index
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
Parameters:
-
DisplayObjectDisplayObject -
indexNumber
click
-
interactionData
A callback that is used when the users clicks on the displayObject with their mouse
Parameters:
-
interactionDataInteractionData
getChildAt
-
index
Returns the Child at the specified index
Parameters:
-
indexNumber
mousedown
-
interactionData
A callback that is used when the user clicks the mouse down over the sprite
Parameters:
-
interactionDataInteractionData
mouseout
-
interactionData
A callback that is used when the users mouse leaves the displayObject
Parameters:
-
interactionDataInteractionData
mouseover
-
interactionData
A callback that is used when the users mouse rolls over the displayObject
Parameters:
-
interactionDataInteractionData
mouseup
-
interactionData
A callback that is used when the user releases the mouse that was over the displayObject for this callback to be fired the mouse must have been pressed down over the displayObject
Parameters:
-
interactionDataInteractionData
mouseupoutside
-
interactionData
A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject for this callback to be fired, The touch must have started over the displayObject
Parameters:
-
interactionDataInteractionData
removeChild
-
DisplayObject
Removes a child from the container.
Parameters:
-
DisplayObjectDisplayObject
setInteractive
-
interactive
Indicates if the sprite will have touch and mouse interactivity. It is false by default
Parameters:
-
interactiveBoolean
swapChildren
-
DisplayObject -
DisplayObject2
Swaps the depth of 2 displayObjects
Parameters:
-
DisplayObjectDisplayObject -
DisplayObject2DisplayObject
tap
-
interactionData
A callback that is used when the users taps on the sprite with their finger basically a touch version of click
Parameters:
-
interactionDataInteractionData
touchend
-
interactionData
A callback that is used when the user releases a touch over the displayObject
Parameters:
-
interactionDataInteractionData
touchendoutside
-
interactionData
A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite
Parameters:
-
interactionDataInteractionData
touchstart
-
interactionData
A callback that is used when the user touch's over the displayObject
Parameters:
-
interactionDataInteractionData
Properties
alpha
Number
The opacity of the object.
children
Array
[read-only] The of children of this container.
hitArea
Rectangle
This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
parent
DisplayObjectContainer
[read-only] The display object container that contains this display object.
rotation
Number
The rotation of the object in radians.
stage
Stage
[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
visible
Boolean
The visibility of the object.
