DisplayObject Class
this is the base class for all objects that are rendered on the screen.
Constructor
DisplayObject
()
Item Index
Methods
Methods
autoDetectRenderer
-
width
-
height
-
view
-
transparent
This helper function will automatically detect which renderer you should be using. WebGL is the preferred renderer as it is a lot fastest. If webGL is not supported by the browser then this function will return a canvas renderer
Parameters:
-
width
Numberthe width of the renderers view
-
height
Numberthe height of the renderers view
-
view
Canvasthe canvas to use as a view, optional
-
transparent
Booleanthe transparency of the render view, default false
click
-
interactionData
A callback that is used when the users clicks on the displayObject with their mouse
Parameters:
-
interactionData
InteractionData
mousedown
-
interactionData
A callback that is used when the user clicks the mouse down over the sprite
Parameters:
-
interactionData
InteractionData
mouseout
-
interactionData
A callback that is used when the users mouse leaves the displayObject
Parameters:
-
interactionData
InteractionData
mouseover
-
interactionData
A callback that is used when the users mouse rolls over the displayObject
Parameters:
-
interactionData
InteractionData
mouseup
-
interactionData
A callback that is used when the user releases the mouse that was over the displayObject for this callback to be fired the mouse must have been pressed down over the displayObject
Parameters:
-
interactionData
InteractionData
mouseupoutside
-
interactionData
A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject for this callback to be fired, The touch must have started over the displayObject
Parameters:
-
interactionData
InteractionData
setInteractive
-
interactive
Indicates if the sprite will have touch and mouse interactivity. It is false by default
Parameters:
-
interactive
Boolean
tap
-
interactionData
A callback that is used when the users taps on the sprite with their finger basically a touch version of click
Parameters:
-
interactionData
InteractionData
touchend
-
interactionData
A callback that is used when the user releases a touch over the displayObject
Parameters:
-
interactionData
InteractionData
touchendoutside
-
interactionData
A callback that is used when the user releases the touch that was over the displayObject for this callback to be fired, The touch must have started over the sprite
Parameters:
-
interactionData
InteractionData
touchstart
-
interactionData
A callback that is used when the user touch's over the displayObject
Parameters:
-
interactionData
InteractionData
Properties
alpha
Number
The opacity of the object.
hitArea
Rectangle
This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
parent
DisplayObjectContainer
[read-only] The display object container that contains this display object.
rotation
Number
The rotation of the object in radians.
stage
Stage
[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
visible
Boolean
The visibility of the object.