API Docs for: 1.0.0
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Texture Class

Extends EventTarget
Module: PIXI

A texture stores the information that represents an image or part of an image. It cannot be added to the display list directly. To do this use PIXI.Sprite. If no frame is provided then the whole image is used

Constructor

Texture

(
  • baseTexture
  • frmae
)

Parameters:

Item Index

Properties

Methods

addTextureToCache

(
  • texture
  • id
)
static

Adds a texture to the textureCache.

Parameters:

  • texture Texture
  • id String

    the id that the texture will be stored against.

fromCanvas

(
  • canvas
)
static

Helper function that returns a texture based on a canvas element If the canvas is not in the texture cache it will be created and loaded

Parameters:

  • canvas Canvas

    The canvas element source of the texture

Returns:

Texture

fromFrame

(
  • frameId
)

Helper function that returns a texture based on a frame id If the frame id is not in the texture cache an error will be thrown

Parameters:

  • frameId String

    The frame id of the texture

Returns:

Texture

fromImage

(
  • imageUrl
)
static

Helper function that returns a texture based on an image url If the image is not in the texture cache it will be created and loaded

Parameters:

  • imageUrl String

    The image url of the texture

Returns:

Texture

removeTextureFromCache

(
  • id
)
Texture static

Remove a texture from the textureCache.

Parameters:

  • id String

    the id of the texture to be removed

Returns:

Texture: the texture that was removed

setFrame

(
  • frame
)

Specifies the rectangle region of the baseTexture

Parameters:

Properties

baseTexture

BaseTexture

The base texture of this texture

frame

#Rectangle

The frame specifies the region of the base texture that this texture uses