API Docs for: 1.6.0
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SpriteSheetLoader Class

The sprite sheet loader is used to load in JSON sprite sheet data To generate the data you can use http://www.codeandweb.com/texturepacker and publish in the 'JSON' format There is a free version so thats nice, although the paid version is great value for money. It is highly recommended to use Sprite sheets (also know as a 'texture atlas') as it means sprites can be batched and drawn together for highly increased rendering speed. Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFrameId() This loader will load the image file that the Spritesheet points to as well as the data. When loaded this class will dispatch a 'loaded' event

Constructor

SpriteSheetLoader

(
  • url
  • crossorigin
)

Parameters:

  • url String

    The url of the sprite sheet JSON file

  • crossorigin Boolean

    Whether requests should be treated as crossorigin

Methods

addEventListener

(
  • type
  • listener
)

Adds a listener for a specific event

Parameters:

  • type String

    A string representing the event type to listen for.

  • listener Function

    The callback function that will be fired when the event occurs

dispatchEvent

(
  • event
)

Fires the event, ie pretends that the event has happened

Parameters:

  • event Event

    the event object

load

()

This will begin loading the JSON file

onLoaded

() private

Invoke when all files are loaded (json and texture)

removeAllEventListeners

(
  • type
)

Removes all the listeners that were active for the specified event type

Parameters:

  • type String

    A string representing the event type which will have all its listeners removed

removeEventListener

(
  • type
  • listener
)

Removes the specified listener that was assigned to the specified event type

Parameters:

  • type String

    A string representing the event type which will have its listener removed

  • listener Function

    The callback function that was be fired when the event occured

Properties

baseUrl

String

[read-only] The base url of the bitmap font data

crossorigin

Boolean

Whether the requests should be treated as cross origin

frames

Object

The frames of the sprite sheet

listeners

Object

Holds all the listeners

texture

Texture

The texture being loaded

url

String

The url of the bitmap font data