History for pixi.js / src / core
2016-02-02
@Mat Groves
added gray filter move old filters
Mat Groves committed on 2 Feb 2016
@Mat Groves
filter manager tweaks
Mat Groves committed on 2 Feb 2016
2016-02-01
@Mat Groves
filter progress
Mat Groves committed on 1 Feb 2016
2016-01-31
@Mat Groves
tweaking matrix functions ...
Mat Groves committed on 31 Jan 2016
@Mat Groves
filter stuff working better
Mat Groves committed on 31 Jan 2016
2016-01-30
@Ivan Popelyshev
Revert "Trying to fix additive blending in v3" ...
Ivan Popelyshev committed on 30 Jan 2016
2016-01-29
@Mat Groves
fixed shader so it works on android
Mat Groves committed on 29 Jan 2016
@Ivan Popelyshev
fix for SCREEN
Ivan Popelyshev committed on 29 Jan 2016
2016-01-25
@Ivan Popelyshev
Trying to fix additive blending in v3
Ivan Popelyshev committed on 25 Jan 2016
@Ivan Popelyshev
return old resolution code for canvas
Ivan Popelyshev committed on 25 Jan 2016
@Ivan Popelyshev
fix for future canvas renderer
Ivan Popelyshev committed on 25 Jan 2016
@Ivan Popelyshev
fix resolution problems
Ivan Popelyshev committed on 25 Jan 2016
@Ivan Popelyshev
fix particleContainer
Ivan Popelyshev committed on 25 Jan 2016
@Ivan Popelyshev
texture rotations ...
Ivan Popelyshev committed on 25 Jan 2016
@Ivan Popelyshev
fix CanvasRenderer bug
Ivan Popelyshev committed on 25 Jan 2016
2016-01-23
@Ivan Popelyshev
Merge remote-tracking branch 'upstream/dev-v4.0.0' into dev-v4.0.0
Ivan Popelyshev committed on 23 Jan 2016
@Mat Groves
fixed clear
Mat Groves committed on 23 Jan 2016
@Mat Groves
added option to not update transform
Mat Groves committed on 23 Jan 2016
@Mat Groves
removed renderDisplayObject ...
Mat Groves committed on 23 Jan 2016
@Mat Groves
tweaked render texture
Mat Groves committed on 23 Jan 2016
2016-01-22
@Ivan Popelyshev
Merge remote-tracking branch 'upstream/dev' into dev-rotateTexture ...
Ivan Popelyshev committed on 22 Jan 2016
2016-01-21
@Ivan Popelyshev
Merge remote-tracking branch 'upstream/dev-v4.0.0' into dev-v4.0.0 ...
Ivan Popelyshev committed on 21 Jan 2016
@Mat Groves
final mask tidy
Mat Groves committed on 21 Jan 2016
@Mat Groves
simplified mask stack even further
Mat Groves committed on 21 Jan 2016
@Mat Groves
simplified masking further
Mat Groves committed on 21 Jan 2016
@Mat Groves
tweak
Mat Groves committed on 21 Jan 2016
@Mat Groves
lightened up the stencil manger ...
Mat Groves committed on 21 Jan 2016
@Mat Groves
removed shader manager
Mat Groves committed on 21 Jan 2016
@Mat Groves
fixed render resize issue
Mat Groves committed on 21 Jan 2016
@Mat Groves
added short hand transforms
Mat Groves committed on 21 Jan 2016