2016-02-02 |
added gray filter move old filters
Mat Groves
committed
on 2 Feb 2016
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filter manager tweaks
Mat Groves
committed
on 2 Feb 2016
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2016-02-01 |
filter progress
Mat Groves
committed
on 1 Feb 2016
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2016-01-31 |
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filter stuff working better
Mat Groves
committed
on 31 Jan 2016
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2016-01-30 |
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2016-01-29 |
fixed shader so it works on android
Mat Groves
committed
on 29 Jan 2016
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fix for SCREEN
Ivan Popelyshev
committed
on 29 Jan 2016
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2016-01-25 |
Trying to fix additive blending in v3
Ivan Popelyshev
committed
on 25 Jan 2016
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return old resolution code for canvas
Ivan Popelyshev
committed
on 25 Jan 2016
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fix for future canvas renderer
Ivan Popelyshev
committed
on 25 Jan 2016
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fix resolution problems
Ivan Popelyshev
committed
on 25 Jan 2016
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fix particleContainer
Ivan Popelyshev
committed
on 25 Jan 2016
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fix CanvasRenderer bug
Ivan Popelyshev
committed
on 25 Jan 2016
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2016-01-23 |
Merge remote-tracking branch 'upstream/dev-v4.0.0' into dev-v4.0.0
Ivan Popelyshev
committed
on 23 Jan 2016
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fixed clear
Mat Groves
committed
on 23 Jan 2016
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added option to not update transform
Mat Groves
committed
on 23 Jan 2016
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tweaked render texture
Mat Groves
committed
on 23 Jan 2016
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2016-01-22 |
Merge remote-tracking branch 'upstream/dev' into dev-rotateTexture
...
Ivan Popelyshev
committed
on 22 Jan 2016
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2016-01-21 |
Merge remote-tracking branch 'upstream/dev-v4.0.0' into dev-v4.0.0
...
Ivan Popelyshev
committed
on 21 Jan 2016
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final mask tidy
Mat Groves
committed
on 21 Jan 2016
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simplified mask stack even further
Mat Groves
committed
on 21 Jan 2016
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simplified masking further
Mat Groves
committed
on 21 Jan 2016
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tweak
Mat Groves
committed
on 21 Jan 2016
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removed shader manager
Mat Groves
committed
on 21 Jan 2016
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fixed render resize issue
Mat Groves
committed
on 21 Jan 2016
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added short hand transforms
Mat Groves
committed
on 21 Jan 2016
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