2016-01-21 |
fixed graphics
Mat Groves
committed
on 21 Jan 2016
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add reset function to WebGL renderer
Mat Groves
committed
on 21 Jan 2016
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added WebGLState
Mat Groves
committed
on 21 Jan 2016
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2016-01-20 |
tidy up
Mat Groves
committed
on 20 Jan 2016
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tidy up of getWebGLData function
Mat Groves
committed
on 20 Jan 2016
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graphics refactor
Mat Groves
committed
on 20 Jan 2016
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2016-01-19 |
and now fix for ObservablePoint
Ivan Popelyshev
committed
on 19 Jan 2016
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Correct usage of dirty flags in transformStatic
Ivan Popelyshev
committed
on 19 Jan 2016
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renamed static transform
Mat Groves
committed
on 19 Jan 2016
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2016-01-18 |
tweaks
Mat Groves
committed
on 18 Jan 2016
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transform
Mat Groves
committed
on 18 Jan 2016
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transform fixed
Mat Groves
committed
on 18 Jan 2016
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update
Mat Groves
committed
on 18 Jan 2016
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uses gl mat
Mat Groves
committed
on 18 Jan 2016
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added transform class
Mat Groves
committed
on 18 Jan 2016
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2016-01-17 |
tweak render texture
Mat Groves
committed
on 17 Jan 2016
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started to remove complex graphics
Mat Groves
committed
on 17 Jan 2016
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first pass at using VAOs
Mat Groves
committed
on 17 Jan 2016
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fixed up refactor
Mat Groves
committed
on 17 Jan 2016
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broke up graphics fixed masking
Mat Groves
committed
on 17 Jan 2016
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tweak graphics
Mat Groves
committed
on 17 Jan 2016
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Add doc hint on using Sprite mask on canvas
...
Monson Shao
authored
on 16 Jan 2016
Monson Shao
committed
on 17 Jan 2016
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fixed fob issue
Mat Groves
committed
on 17 Jan 2016
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2016-01-16 |
code tidy
Mat Groves
committed
on 16 Jan 2016
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more fixes
Mat Groves
committed
on 16 Jan 2016
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fixed memory leak in sprite renderer
Mat Groves
committed
on 16 Jan 2016
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new multi texture render
Mat Groves
committed
on 16 Jan 2016
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update
Mat Groves
committed
on 16 Jan 2016
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2016-01-14 |
Expose standard shaders on PIXI namespace as documented
dcode
committed
on 14 Jan 2016
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