History for pixi.js / src / core
2016-01-21
@Mat Groves
fixed graphics
Mat Groves committed on 21 Jan 2016
@Mat Groves
add reset function to WebGL renderer
Mat Groves committed on 21 Jan 2016
@Mat Groves
added WebGLState
Mat Groves committed on 21 Jan 2016
2016-01-20
@Mat Groves
tidy up
Mat Groves committed on 20 Jan 2016
@Mat Groves
Merge branch 'dev-vao-graphics' into dev-v4.0.0 ...
Mat Groves committed on 20 Jan 2016
@Mat Groves
tidy up of getWebGLData function
Mat Groves committed on 20 Jan 2016
@Mat Groves
graphics refactor
Mat Groves committed on 20 Jan 2016
2016-01-19
@Ivan Popelyshev
and now fix for ObservablePoint
Ivan Popelyshev committed on 19 Jan 2016
@Ivan Popelyshev
Correct usage of dirty flags in transformStatic
Ivan Popelyshev committed on 19 Jan 2016
@Mat Groves
renamed static transform
Mat Groves committed on 19 Jan 2016
2016-01-18
@Mat Groves
tweaks
Mat Groves committed on 18 Jan 2016
@Mat Groves
transform
Mat Groves committed on 18 Jan 2016
@Mat Groves
transform fixed
Mat Groves committed on 18 Jan 2016
@Mat Groves
update
Mat Groves committed on 18 Jan 2016
@Mat Groves
uses gl mat
Mat Groves committed on 18 Jan 2016
@Mat Groves
added transform class
Mat Groves committed on 18 Jan 2016
2016-01-17
@Mat Groves
tweak render texture
Mat Groves committed on 17 Jan 2016
@Mat Groves
started to remove complex graphics
Mat Groves committed on 17 Jan 2016
@Mat Groves
first pass at using VAOs
Mat Groves committed on 17 Jan 2016
@Mat Groves
fixed up refactor
Mat Groves committed on 17 Jan 2016
@Mat Groves
broke up graphics fixed masking
Mat Groves committed on 17 Jan 2016
@Mat Groves
tweak graphics
Mat Groves committed on 17 Jan 2016
@Monson Shao
Add doc hint on using Sprite mask on canvas ...
Monson Shao authored on 16 Jan 2016 Monson Shao committed on 17 Jan 2016
@Mat Groves
fixed fob issue
Mat Groves committed on 17 Jan 2016
2016-01-16
@Mat Groves
code tidy
Mat Groves committed on 16 Jan 2016
@Mat Groves
more fixes
Mat Groves committed on 16 Jan 2016
@Mat Groves
fixed memory leak in sprite renderer
Mat Groves committed on 16 Jan 2016
@Mat Groves
new multi texture render
Mat Groves committed on 16 Jan 2016
@Mat Groves
update
Mat Groves committed on 16 Jan 2016
2016-01-14
@dcode
Expose standard shaders on PIXI namespace as documented
dcode committed on 14 Jan 2016