2016-02-07 |
tidy up
Mat Groves
committed
on 7 Feb 2016
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2016-02-06 |
added extra bind
Mat Groves
committed
on 6 Feb 2016
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removed a for loop in sprite renderer
Mat Groves
committed
on 6 Feb 2016
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added scaling
Mat Groves
committed
on 6 Feb 2016
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adde drew blend mode function
Mat Groves
committed
on 6 Feb 2016
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removed shader manager
Mat Groves
committed
on 6 Feb 2016
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2016-02-05 |
filters complete!
Mat Groves
committed
on 5 Feb 2016
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2016-02-03 |
fixes for iOS
Mat Groves
committed
on 3 Feb 2016
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Merge branch 'dev-no-subdata' into dev-v4.0.0
Mat Groves
committed
on 3 Feb 2016
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small refactor
Mat Groves
committed
on 3 Feb 2016
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Update const.js to use browserify-versionify
Larry Gordon
committed
on 3 Feb 2016
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added bit-twiddle
Mat Groves
committed
on 3 Feb 2016
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Merge branch 'dev-v4.0.0' into dev-filter-refactor
Mat Groves
committed
on 3 Feb 2016
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fixed clear issue
Mat Groves
committed
on 3 Feb 2016
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fixed texture leak
Mat Groves
committed
on 3 Feb 2016
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added filter stacking
Mat Groves
committed
on 3 Feb 2016
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Merge remote-tracking branch 'origin/dev-v4.0.0' into dev-v4.0.0
Mat Groves
committed
on 3 Feb 2016
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2016-02-02 |
added shader caching to filter manager
Mat Groves
committed
on 2 Feb 2016
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fixed mask filter issue
Mat Groves
committed
on 2 Feb 2016
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new filter manager in place..
Mat Groves
committed
on 2 Feb 2016
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added filterArea check
Mat Groves
committed
on 2 Feb 2016
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fixed mask manager memory leak
Mat Groves
committed
on 2 Feb 2016
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removed filterShader
Mat Groves
committed
on 2 Feb 2016
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tweaks filters again sprite mask now works
Mat Groves
committed
on 2 Feb 2016
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more filter tweaks, nearly there!
Mat Groves
committed
on 2 Feb 2016
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added fit and pad functions to rect
Mat Groves
committed
on 2 Feb 2016
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