History for pixi.js / src / core
2016-02-07
@Mat Groves
tidy up
Mat Groves committed on 7 Feb 2016
2016-02-06
@Mat Groves
added extra bind
Mat Groves committed on 6 Feb 2016
@Mat Groves
removed a for loop in sprite renderer
Mat Groves committed on 6 Feb 2016
@Mat Groves
added scaling
Mat Groves committed on 6 Feb 2016
@Mat Groves
adde drew blend mode function
Mat Groves committed on 6 Feb 2016
@Mat Groves
Merge branch 'dev-filter-refactor' into dev-v4.0.0 ...
Mat Groves committed on 6 Feb 2016
@Mat Groves
removed shader manager
Mat Groves committed on 6 Feb 2016
@Mat Groves
added scissor mask ...
Mat Groves committed on 6 Feb 2016
2016-02-05
@Mat Groves
filters complete!
Mat Groves committed on 5 Feb 2016
2016-02-03
@Mat Groves
fixes for iOS
Mat Groves committed on 3 Feb 2016
@Mat Groves
Merge branch 'dev-no-subdata' into dev-v4.0.0
Mat Groves committed on 3 Feb 2016
@Mat Groves
small refactor
Mat Groves committed on 3 Feb 2016
@Larry Gordon
Update const.js to use browserify-versionify
Larry Gordon committed on 3 Feb 2016
@Mat Groves
added bit-twiddle
Mat Groves committed on 3 Feb 2016
@Mat Groves
Merge branch 'dev-v4.0.0' into dev-filter-refactor
Mat Groves committed on 3 Feb 2016
@Mat Groves
fixed clear issue
Mat Groves committed on 3 Feb 2016
@Mat Groves
fixed texture leak
Mat Groves committed on 3 Feb 2016
@Mat Groves
added filter stacking
Mat Groves committed on 3 Feb 2016
@Mat Groves
Merge remote-tracking branch 'origin/dev-v4.0.0' into dev-v4.0.0
Mat Groves committed on 3 Feb 2016
@Mat Groves
removed sub array ...
Mat Groves committed on 3 Feb 2016
2016-02-02
@Mat Groves
added shader caching to filter manager
Mat Groves committed on 2 Feb 2016
@Mat Groves
fixed mask filter issue
Mat Groves committed on 2 Feb 2016
@Mat Groves
new filter manager in place..
Mat Groves committed on 2 Feb 2016
@Mat Groves
added filterArea check
Mat Groves committed on 2 Feb 2016
@Mat Groves
fixed mask manager memory leak
Mat Groves committed on 2 Feb 2016
@Mat Groves
removed filterShader
Mat Groves committed on 2 Feb 2016
@Mat Groves
tweaks filters again sprite mask now works
Mat Groves committed on 2 Feb 2016
@Mat Groves
more filter tweaks, nearly there!
Mat Groves committed on 2 Feb 2016
@Mat Groves
fixed bounds bug ...
Mat Groves committed on 2 Feb 2016
@Mat Groves
added fit and pad functions to rect
Mat Groves committed on 2 Feb 2016