History for pixi.js / src / core
2016-02-16
@clément chenebault
Merge branch 'dev-v4.0.0' into before-destroy
clément chenebault committed on 16 Feb 2016
@clément chenebault
destroy WebGLRenderer
clément chenebault committed on 16 Feb 2016
2016-02-15
@Mat Groves
added generate texture to system renderer
Mat Groves committed on 15 Feb 2016
@Mat Groves
fixed line bug
Mat Groves committed on 15 Feb 2016
@Mat Groves
Merge branch 'dev-canvas-refactor' into dev-v4.0.0
Mat Groves committed on 15 Feb 2016
@Mat Groves
removed forced canvas
Mat Groves committed on 15 Feb 2016
@Mat Groves
refactored canvas ...
Mat Groves committed on 15 Feb 2016
2016-02-14
@Mat Groves
Fixed Canvas Renderer ...
Mat Groves committed on 14 Feb 2016
@Mat Groves
used stream draw instead of dynamic
Mat Groves committed on 14 Feb 2016
@Mat Groves
refactor graphics and sprites canvas ...
Mat Groves committed on 14 Feb 2016
2016-02-12
@Robin Vierich
flush all webgl commands before the renderer is completely destroyed. This ensures that all commands are processed in a timely fashion (especially in browsers with multi-process or multi-threaded graphics architectures like chrome). Noteably, this ensures that gl textures are actually deleted around the same time that the renderer is destroyed.
Robin Vierich committed on 12 Feb 2016
@Mat Groves
Merge branch 'dm-v4' into dev-v4.0.0
Mat Groves committed on 12 Feb 2016
@Mat Groves
render texture refactor
Mat Groves committed on 12 Feb 2016
@Mat Groves
Merge branch 'dm-v4' into dev-v4.0.0
Mat Groves committed on 12 Feb 2016
@Mat Groves
removed shader manager
Mat Groves committed on 12 Feb 2016
@Mat Groves
added graphics optimisations for rects
Mat Groves committed on 12 Feb 2016
2016-02-11
@Mat Groves
fixed single graphics line bug
Mat Groves committed on 11 Feb 2016
2016-02-10
@Mat Groves
Merge branch 'dev' into dev-v4.0.0 ...
Mat Groves committed on 10 Feb 2016
@Mat Groves
production test fixes ...
Mat Groves committed on 10 Feb 2016
2016-02-09
@Mat Groves
fixed error in batcher ...
Mat Groves committed on 9 Feb 2016
@Mat Groves
updates! ...
Mat Groves committed on 9 Feb 2016
2016-02-08
@Mat Groves
tidy up ...
Mat Groves committed on 8 Feb 2016
2016-02-07
@Mat Groves
removed unfinished parts ...
Mat Groves committed on 7 Feb 2016
@Mat Groves
fixing up render texture
Mat Groves committed on 7 Feb 2016
@Mat Groves
fixed cacheAsBitmap rendering
Mat Groves committed on 7 Feb 2016
@Mat Groves
added glslify
Mat Groves committed on 7 Feb 2016
@Mat Groves
tweaked bindRenderTexture
Mat Groves committed on 7 Feb 2016
@Mat Groves
added blend modes to sprite batch
Mat Groves committed on 7 Feb 2016
@Mat Groves
increase batch size
Mat Groves committed on 7 Feb 2016
@Mat Groves
fixed sprite batch issue
Mat Groves committed on 7 Feb 2016