History for pixi.js / src / core / renderers / webgl
2017-01-04
@Mat Groves
fixing up mesh and rope
Mat Groves committed on 4 Jan 2017
@Mat Groves
fixed up rope
Mat Groves committed on 4 Jan 2017
@Mat Groves
more listing and fixes
Mat Groves committed on 4 Jan 2017
@Mat Groves
listing pass
Mat Groves committed on 4 Jan 2017
@Mat Groves
Merge branch 'fix-#3373' into dev-geometry-update
Mat Groves committed on 4 Jan 2017
@Mat Groves
on reflection, this should never be null!
Mat Groves committed on 4 Jan 2017
@Mat Groves
implemented @englercj tweaks
Mat Groves committed on 4 Jan 2017
2017-01-03
@Mat Groves
Merge branch 'filter-fix' into dev-geometry-update
Mat Groves committed on 3 Jan 2017
@Mat Groves
added a clear to the correct place (when filters are stacked)
Mat Groves committed on 3 Jan 2017
@Mat Groves
fixed little typo
Mat Groves authored on 3 Jan 2017 GitHub committed on 3 Jan 2017
@Mat Groves
updated sync
Mat Groves committed on 3 Jan 2017
2017-01-01
@Mat Groves
uniforms separated from shader part 1 ...
Mat Groves committed on 1 Jan 2017
@Mat Groves
added state to mesh
Mat Groves committed on 1 Jan 2017
@Mat Groves
Merge branch 'dev' into dev-geometry-update ...
Mat Groves committed on 1 Jan 2017
@Mat Groves
state first pass
Mat Groves committed on 1 Jan 2017
2016-12-31
@Mat Groves
removed commented code
Mat Groves committed on 31 Dec 2016
@Mat Groves
Merge branch 'dev' into fix-#3373
Mat Groves committed on 31 Dec 2016
@Mat Groves
added break (thanks @finscn)
Mat Groves committed on 31 Dec 2016
@Mat Groves
fixed some filter issues with textures not clearing correctly
Mat Groves committed on 31 Dec 2016
2016-12-28
@Mat Groves
new approach to fix ...
Mat Groves committed on 28 Dec 2016
2016-12-23
@finscn
Protect the initial state of `this._activeRenderTarget` in _indexContext (#3443) ...
finscn authored on 23 Dec 2016 Matt Karl committed on 23 Dec 2016
2016-12-17
@Mat Groves
Merge branch 'fix-#3373' into dev-geometry-update
Mat Groves committed on 17 Dec 2016
@Mat Groves
Merge branch 'dev' into dev-geometry-update ...
Mat Groves committed on 17 Dec 2016
2016-12-16
@Mat Groves
fix for invalid texture
Mat Groves committed on 16 Dec 2016
@Dave Moore
Do not unload generated textures when manually running the texture garbage collector. This already happens when it is run automatically, as it will cause the texture to not be able to be renderered again (#3342)
Dave Moore authored on 16 Dec 2016 Mat Groves committed on 16 Dec 2016
2016-12-07
@Mat Groves
geom updates
Mat Groves committed on 7 Dec 2016
2016-12-05
@Mat Groves
Merge branch 'dev' into dev-geometry-update
Mat Groves committed on 5 Dec 2016
2016-11-18
@Mat Groves
fixed settings not being respected (#3315) ...
Mat Groves authored on 18 Nov 2016 GitHub committed on 18 Nov 2016
2016-11-17
@Mat Groves
Merge branch 'dev' into dev-geometry-update
Mat Groves committed on 17 Nov 2016
@Matt Karl
add additional prepare and gc settings (#3305)
Matt Karl authored on 17 Nov 2016 Mat Groves committed on 17 Nov 2016