2016-09-27 |
Huge refactor to match a new shiny eslint file.
Chad Engler
committed
on 27 Sep 2016
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2016-09-24 |
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2016-09-20 |
some more es6 changes (#2969)
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Steffen Bär
authored
on 20 Sep 2016
Matt Karl
committed
on 20 Sep 2016
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2016-09-13 |
Update imports and exports, getters and setters
Matt Karl
committed
on 13 Sep 2016
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Disallow the use of `var`
Matt Karl
committed
on 13 Sep 2016
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Implementing classes using the new ES6 syntax (#2936)
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Leonardo Silva
authored
on 13 Sep 2016
Matt Karl
committed
on 13 Sep 2016
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2016-08-23 |
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2016-08-18 |
some stuff in renderer (#2829)
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Ivan Popelyshev
authored
on 18 Aug 2016
Mat Groves
committed
on 18 Aug 2016
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2016-08-16 |
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2016-08-08 |
added pixel rounding back in
Mat Groves
committed
on 8 Aug 2016
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2016-04-26 |
removed console log
Mat Groves
committed
on 26 Apr 2016
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2016-04-20 |
removed log
Mat Groves
committed
on 20 Apr 2016
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jshint code
Mat Groves
committed
on 20 Apr 2016
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sprite renderer update to fix new version of chrome
Mat Groves
committed
on 20 Apr 2016
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2016-04-11 |
Merge remote-tracking branch 'upstream/dev' into jsdoc-fixes
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Pat Shanahan
committed
on 11 Apr 2016
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2016-04-09 |
Merge remote-tracking branch 'upstream/dev' into jsdoc-fixes
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Pat Shanahan
committed
on 9 Apr 2016
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2016-04-08 |
Update WebGL SpriteRenderer destroy method
ylambda
committed
on 8 Apr 2016
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Updated and fixed JSDocs
Pat Shanahan
committed
on 8 Apr 2016
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2016-04-04 |
Call destroy on each VAO
ylambda
committed
on 4 Apr 2016
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2016-04-02 |
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added texture check
Mat Groves
committed
on 2 Apr 2016
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added max if statement check to sprite renderer
Mat Groves
committed
on 2 Apr 2016
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jshint
Mat Groves
committed
on 2 Apr 2016
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create buffers as we go..
Mat Groves
committed
on 2 Apr 2016
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2016-03-31 |
big jshint tidy
Mat Groves
committed
on 31 Mar 2016
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2016-03-14 |
added generateCanvasTexture to graphics
Mat Groves
committed
on 14 Mar 2016
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2016-03-13 |
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