History for pixi.js / src / core / sprites / webgl / SpriteRenderer.js
2016-09-27
@Chad Engler
Huge refactor to match a new shiny eslint file.
Chad Engler committed on 27 Sep 2016
2016-09-24
@Steffen Bär
Prefer const (#3002) ...
Steffen Bär authored on 24 Sep 2016 Chad Engler committed on 24 Sep 2016
2016-09-20
@Steffen Bär
some more es6 changes (#2969) ...
Steffen Bär authored on 20 Sep 2016 Matt Karl committed on 20 Sep 2016
2016-09-13
@Matt Karl
Update imports and exports, getters and setters
Matt Karl committed on 13 Sep 2016
@Matt Karl
Disallow the use of `var`
Matt Karl committed on 13 Sep 2016
@Leonardo Silva
Implementing classes using the new ES6 syntax (#2936) ...
Leonardo Silva authored on 13 Sep 2016 Matt Karl committed on 13 Sep 2016
2016-08-23
@Mat Groves
made tick global in sprite renderer ...
Mat Groves committed on 23 Aug 2016
2016-08-18
@Ivan Popelyshev
some stuff in renderer (#2829) ...
Ivan Popelyshev authored on 18 Aug 2016 Mat Groves committed on 18 Aug 2016
2016-08-16
@Mat Groves
sprite bounds tweaks (#2817) ...
Mat Groves authored on 16 Aug 2016 GitHub committed on 16 Aug 2016
2016-08-08
@Mat Groves
added pixel rounding back in
Mat Groves committed on 8 Aug 2016
2016-04-26
@Mat Groves
removed console log
Mat Groves committed on 26 Apr 2016
@Mat Groves
create a second shader ...
Mat Groves committed on 26 Apr 2016
2016-04-20
@Mat Groves
removed log
Mat Groves committed on 20 Apr 2016
@Mat Groves
jshint code
Mat Groves committed on 20 Apr 2016
@Mat Groves
sprite renderer update to fix new version of chrome
Mat Groves committed on 20 Apr 2016
2016-04-11
@Pat Shanahan
Merge remote-tracking branch 'upstream/dev' into jsdoc-fixes ...
Pat Shanahan committed on 11 Apr 2016
2016-04-09
@Pat Shanahan
Merge remote-tracking branch 'upstream/dev' into jsdoc-fixes ...
Pat Shanahan committed on 9 Apr 2016
2016-04-08
@ylambda
Update WebGL SpriteRenderer destroy method
ylambda committed on 8 Apr 2016
@Pat Shanahan
Updated and fixed JSDocs
Pat Shanahan committed on 8 Apr 2016
2016-04-04
@ylambda
Call destroy on each VAO
ylambda committed on 4 Apr 2016
2016-04-02
@Mat Groves
more tweaks ...
Mat Groves committed on 2 Apr 2016
@Mat Groves
added texture check
Mat Groves committed on 2 Apr 2016
@Mat Groves
added max if statement check to sprite renderer
Mat Groves committed on 2 Apr 2016
@Mat Groves
jshint
Mat Groves committed on 2 Apr 2016
@Mat Groves
Merge branch 'dev-smarter-spritebatch' into dev ...
Mat Groves committed on 2 Apr 2016
@Mat Groves
create buffers as we go..
Mat Groves committed on 2 Apr 2016
2016-03-31
@Mat Groves
big jshint tidy
Mat Groves committed on 31 Mar 2016
@digibo
Fixed sprites not rendering with proper blend mode ...
digibo committed on 31 Mar 2016
2016-03-14
@Mat Groves
added generateCanvasTexture to graphics
Mat Groves committed on 14 Mar 2016
2016-03-13
@Mat Groves
added from function to texture and sprite ...
Mat Groves committed on 13 Mar 2016