Fixed sprites not rendering with proper blend mode
It was possible for a group of sprites to all have a blend mode != 0, never reaching currentGroup.blend = blendMode, resulting in the group rendering with the default blend = 0;
1 parent 8abefad commit 642b57a5f523802dd32de02bcab0d4d50185b941
@digibo digibo authored on 31 Mar 2016
Showing 1 changed file
View
src/core/sprites/webgl/SpriteRenderer.js