History for pixi.js / src / core / sprites / webgl / SpriteRenderer.js
2016-03-12
@Mat Groves
fixed a renderTexture issue ...
Mat Groves committed on 12 Mar 2016
@Mat Groves
added state to vaos ...
Mat Groves committed on 12 Mar 2016
2016-03-02
@Mat Groves
separated out buffer ...
Mat Groves committed on 2 Mar 2016
2016-02-18
@clément chenebault
first round to clean some jslint errors
clément chenebault committed on 18 Feb 2016
2016-02-16
@clément chenebault
destroy WebGLRenderer
clément chenebault committed on 16 Feb 2016
2016-02-14
@Mat Groves
used stream draw instead of dynamic
Mat Groves committed on 14 Feb 2016
2016-02-09
@Mat Groves
fixed error in batcher ...
Mat Groves committed on 9 Feb 2016
2016-02-07
@Mat Groves
removed unfinished parts ...
Mat Groves committed on 7 Feb 2016
@Mat Groves
added blend modes to sprite batch
Mat Groves committed on 7 Feb 2016
@Mat Groves
fixed sprite batch issue
Mat Groves committed on 7 Feb 2016
@Mat Groves
tidy up
Mat Groves committed on 7 Feb 2016
2016-02-06
@Mat Groves
added extra bind
Mat Groves committed on 6 Feb 2016
@Mat Groves
removed a for loop in sprite renderer
Mat Groves committed on 6 Feb 2016
@Mat Groves
adde drew blend mode function
Mat Groves committed on 6 Feb 2016
@Mat Groves
Merge branch 'dev-filter-refactor' into dev-v4.0.0 ...
Mat Groves committed on 6 Feb 2016
2016-02-03
@Mat Groves
small refactor
Mat Groves committed on 3 Feb 2016
@Mat Groves
Merge branch 'dev-v4.0.0' into dev-filter-refactor
Mat Groves committed on 3 Feb 2016
@Mat Groves
removed sub array ...
Mat Groves committed on 3 Feb 2016
2016-01-31
@Mat Groves
filter stuff working better
Mat Groves committed on 31 Jan 2016
2016-01-29
@Mat Groves
fixed shader so it works on android
Mat Groves committed on 29 Jan 2016
2016-01-21
@Mat Groves
removed shader manager
Mat Groves committed on 21 Jan 2016
2016-01-18
@Mat Groves
tweaks
Mat Groves committed on 18 Jan 2016
2016-01-17
@Mat Groves
tweak graphics
Mat Groves committed on 17 Jan 2016
@Mat Groves
fixed fob issue
Mat Groves committed on 17 Jan 2016
2016-01-16
@Mat Groves
code tidy
Mat Groves committed on 16 Jan 2016
@Mat Groves
more fixes
Mat Groves committed on 16 Jan 2016
@Mat Groves
fixed memory leak in sprite renderer
Mat Groves committed on 16 Jan 2016
@Mat Groves
new multi texture render
Mat Groves committed on 16 Jan 2016
@Mat Groves
update
Mat Groves committed on 16 Jan 2016
2016-01-14
@Mat Groves
streamlined the webGL renderer a bit
Mat Groves committed on 14 Jan 2016