2016-03-12 |
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2016-03-02 |
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2016-02-18 |
first round to clean some jslint errors
clément chenebault
committed
on 18 Feb 2016
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2016-02-16 |
destroy WebGLRenderer
clément chenebault
committed
on 16 Feb 2016
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2016-02-14 |
used stream draw instead of dynamic
Mat Groves
committed
on 14 Feb 2016
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2016-02-09 |
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2016-02-07 |
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added blend modes to sprite batch
Mat Groves
committed
on 7 Feb 2016
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fixed sprite batch issue
Mat Groves
committed
on 7 Feb 2016
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tidy up
Mat Groves
committed
on 7 Feb 2016
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2016-02-06 |
added extra bind
Mat Groves
committed
on 6 Feb 2016
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removed a for loop in sprite renderer
Mat Groves
committed
on 6 Feb 2016
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adde drew blend mode function
Mat Groves
committed
on 6 Feb 2016
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2016-02-03 |
small refactor
Mat Groves
committed
on 3 Feb 2016
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Merge branch 'dev-v4.0.0' into dev-filter-refactor
Mat Groves
committed
on 3 Feb 2016
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2016-01-31 |
filter stuff working better
Mat Groves
committed
on 31 Jan 2016
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2016-01-29 |
fixed shader so it works on android
Mat Groves
committed
on 29 Jan 2016
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2016-01-21 |
removed shader manager
Mat Groves
committed
on 21 Jan 2016
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2016-01-18 |
tweaks
Mat Groves
committed
on 18 Jan 2016
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2016-01-17 |
tweak graphics
Mat Groves
committed
on 17 Jan 2016
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fixed fob issue
Mat Groves
committed
on 17 Jan 2016
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2016-01-16 |
code tidy
Mat Groves
committed
on 16 Jan 2016
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more fixes
Mat Groves
committed
on 16 Jan 2016
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fixed memory leak in sprite renderer
Mat Groves
committed
on 16 Jan 2016
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new multi texture render
Mat Groves
committed
on 16 Jan 2016
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update
Mat Groves
committed
on 16 Jan 2016
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2016-01-14 |
streamlined the webGL renderer a bit
Mat Groves
committed
on 14 Jan 2016
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