History for pixi.js / src / core / sprites / webgl / SpriteRenderer.js
2017-05-23
@Ivan Popelyshev
premultiply blendModes, critical for compressed textures. (#4033) ...
Ivan Popelyshev authored on 23 May 2017 Mat Groves committed on 23 May 2017
2017-03-22
@finscn
Refactor: extract variables & fix doc (#3585) ...
finscn authored on 22 Mar 2017 Matt Karl committed on 22 Mar 2017
2017-02-20
@finscn
Fix documents. (#3765) ...
finscn authored on 20 Feb 2017 Matt Karl committed on 20 Feb 2017
2017-02-19
@Ivan Popelyshev
[v4.4] fix SpriteRenderer for multiple webgl renderers, fix tests, add "withGL" (#3758) ...
Ivan Popelyshev authored on 19 Feb 2017 Matt Karl committed on 19 Feb 2017
2017-01-30
@Mat Groves
Added legacy option to webGL renderer (#3630) ...
Mat Groves authored on 30 Jan 2017 GitHub committed on 30 Jan 2017
2017-01-26
@Mat Groves
Added a fix for the Chrome on android (#3656)
Mat Groves authored on 26 Jan 2017 GitHub committed on 26 Jan 2017
2017-01-05
@Stafford Williams
fix eslint max-len (#3544)
Stafford Williams authored on 5 Jan 2017 Mat Groves committed on 5 Jan 2017
2016-12-26
@finscn
Use `*._texture.*`to instead of`*.texture.*` (#3508) ...
finscn authored on 26 Dec 2016 Matt Karl committed on 26 Dec 2016
@Daniel Santos
limit alpha number to 255. at rendering. (#3511) ...
Daniel Santos authored on 26 Dec 2016 Matt Karl committed on 26 Dec 2016
2016-12-23
@finscn
Remove a needless space in annotation (#3497)
finscn authored on 23 Dec 2016 Matt Karl committed on 23 Dec 2016
2016-12-21
@finscn
Update annotation: `SpriteBatch to SpriteRenderer` (#3496) ...
finscn authored on 21 Dec 2016 Mat Groves committed on 21 Dec 2016
2016-11-18
@Mat Groves
fixed settings not being respected (#3315) ...
Mat Groves authored on 18 Nov 2016 GitHub committed on 18 Nov 2016
2016-11-17
@Ivan Popelyshev
move CAN_UPLOAD_SAME_BUFFER to settings (#3309)
Ivan Popelyshev authored on 17 Nov 2016 Mat Groves committed on 17 Nov 2016
@Ivan Popelyshev
vertexCount is number of last used buffer (#3308) ...
Ivan Popelyshev authored on 17 Nov 2016 Mat Groves committed on 17 Nov 2016
2016-11-16
@Matt Karl
Moves constants that are actually settings (#3298) ...
Matt Karl authored on 16 Nov 2016 Mat Groves committed on 16 Nov 2016
2016-11-15
@Stafford Williams
SpriteRenderer.destroy fix (#3280) ...
Stafford Williams authored on 15 Nov 2016 Chad Engler committed on 15 Nov 2016
2016-11-13
@Mat Groves
fixed eslint errors
Mat Groves committed on 13 Nov 2016
@Mat Groves
Added the extra bind to make this all work! ...
Mat Groves committed on 13 Nov 2016
2016-11-11
@Mat Groves
Cache VAO states
Mat Groves authored on 23 Oct 2016 Chad Engler committed on 11 Nov 2016
2016-11-09
@Mat Groves
Reduce redundant texture binds (#3258)
Mat Groves authored on 9 Nov 2016 GitHub committed on 9 Nov 2016
2016-10-31
@Mat Groves
Dev texture states cacheing (#3201) ...
Mat Groves authored on 31 Oct 2016 Chad Engler committed on 31 Oct 2016
2016-09-27
@Chad Engler
Huge refactor to match a new shiny eslint file.
Chad Engler committed on 27 Sep 2016
2016-09-24
@Steffen Bär
Prefer const (#3002) ...
Steffen Bär authored on 24 Sep 2016 Chad Engler committed on 24 Sep 2016
2016-09-20
@Steffen Bär
some more es6 changes (#2969) ...
Steffen Bär authored on 20 Sep 2016 Matt Karl committed on 20 Sep 2016
2016-09-13
@Matt Karl
Update imports and exports, getters and setters
Matt Karl committed on 13 Sep 2016
@Matt Karl
Disallow the use of `var`
Matt Karl committed on 13 Sep 2016
@Leonardo Silva
Implementing classes using the new ES6 syntax (#2936) ...
Leonardo Silva authored on 13 Sep 2016 Matt Karl committed on 13 Sep 2016
2016-08-23
@Mat Groves
made tick global in sprite renderer ...
Mat Groves committed on 23 Aug 2016
2016-08-18
@Ivan Popelyshev
some stuff in renderer (#2829) ...
Ivan Popelyshev authored on 18 Aug 2016 Mat Groves committed on 18 Aug 2016
2016-08-16
@Mat Groves
sprite bounds tweaks (#2817) ...
Mat Groves authored on 16 Aug 2016 GitHub committed on 16 Aug 2016