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@mathew groves mathew groves on 11 Nov 2014 17 KB Docs republished
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                        <h1 class="file-heading">File: src/pixi/text/BitmapText.js</h1>

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    <pre class="code prettyprint linenums">
/**
 * @author Mat Groves http://matgroves.com/ @Doormat23
 */

/**
 * A BitmapText object will create a line or multiple lines of text using bitmap font. To split a line you can use &#x27;\n&#x27;, &#x27;\r&#x27; or &#x27;\r\n&#x27; in your string.
 * You can generate the fnt files using
 * http://www.angelcode.com/products/bmfont/ for windows or
 * http://www.bmglyph.com/ for mac.
 *
 * @class BitmapText
 * @extends DisplayObjectContainer
 * @constructor
 * @param text {String} The copy that you would like the text to display
 * @param style {Object} The style parameters
 * @param style.font {String} The size (optional) and bitmap font id (required) eq &#x27;Arial&#x27; or &#x27;20px Arial&#x27; (must have loaded previously)
 * @param [style.align=&#x27;left&#x27;] {String} Alignment for multiline text (&#x27;left&#x27;, &#x27;center&#x27; or &#x27;right&#x27;), does not affect single line text
 */
PIXI.BitmapText = function(text, style)
{
    PIXI.DisplayObjectContainer.call(this);

    /**
     * [read-only] The width of the overall text, different from fontSize,
     * which is defined in the style object
     *
     * @property textWidth
     * @type Number
     * @readOnly
     */
    this.textWidth = 0;

    /**
     * [read-only] The height of the overall text, different from fontSize,
     * which is defined in the style object
     *
     * @property textHeight
     * @type Number
     * @readOnly
     */
    this.textHeight = 0;

    /**
     * @property _pool
     * @type Array
     * @private
     */
    this._pool = [];

    this.setText(text);
    this.setStyle(style);
    this.updateText();

    /**
     * The dirty state of this object.
     * @property dirty
     * @type Boolean
     */
    this.dirty = false;
};

// constructor
PIXI.BitmapText.prototype = Object.create(PIXI.DisplayObjectContainer.prototype);
PIXI.BitmapText.prototype.constructor = PIXI.BitmapText;

/**
 * Set the text string to be rendered.
 *
 * @method setText
 * @param text {String} The text that you would like displayed
 */
PIXI.BitmapText.prototype.setText = function(text)
{
    this.text = text || &#x27; &#x27;;
    this.dirty = true;
};

/**
 * Set the style of the text
 * style.font {String} The size (optional) and bitmap font id (required) eq &#x27;Arial&#x27; or &#x27;20px Arial&#x27; (must have loaded previously)
 * [style.align=&#x27;left&#x27;] {String} Alignment for multiline text (&#x27;left&#x27;, &#x27;center&#x27; or &#x27;right&#x27;), does not affect single lines of text
 *
 * @method setStyle
 * @param style {Object} The style parameters, contained as properties of an object
 */
PIXI.BitmapText.prototype.setStyle = function(style)
{
    style = style || {};
    style.align = style.align || &#x27;left&#x27;;
    this.style = style;

    var font = style.font.split(&#x27; &#x27;);
    this.fontName = font[font.length - 1];
    this.fontSize = font.length &gt;= 2 ? parseInt(font[font.length - 2], 10) : PIXI.BitmapText.fonts[this.fontName].size;

    this.dirty = true;
    this.tint = style.tint;
};

/**
 * Renders text and updates it when needed
 *
 * @method updateText
 * @private
 */
PIXI.BitmapText.prototype.updateText = function()
{
    var data = PIXI.BitmapText.fonts[this.fontName];
    var pos = new PIXI.Point();
    var prevCharCode = null;
    var chars = [];
    var maxLineWidth = 0;
    var lineWidths = [];
    var line = 0;
    var scale = this.fontSize / data.size;

    for(var i = 0; i &lt; this.text.length; i++)
    {
        var charCode = this.text.charCodeAt(i);

        if(/(?:\r\n|\r|\n)/.test(this.text.charAt(i)))
        {
            lineWidths.push(pos.x);
            maxLineWidth = Math.max(maxLineWidth, pos.x);
            line++;

            pos.x = 0;
            pos.y += data.lineHeight;
            prevCharCode = null;
            continue;
        }

        var charData = data.chars[charCode];

        if(!charData) continue;

        if(prevCharCode &amp;&amp; charData.kerning[prevCharCode])
        {
            pos.x += charData.kerning[prevCharCode];
        }

        chars.push({texture:charData.texture, line: line, charCode: charCode, position: new PIXI.Point(pos.x + charData.xOffset, pos.y + charData.yOffset)});
        pos.x += charData.xAdvance;

        prevCharCode = charCode;
    }

    lineWidths.push(pos.x);
    maxLineWidth = Math.max(maxLineWidth, pos.x);

    var lineAlignOffsets = [];

    for(i = 0; i &lt;= line; i++)
    {
        var alignOffset = 0;
        if(this.style.align === &#x27;right&#x27;)
        {
            alignOffset = maxLineWidth - lineWidths[i];
        }
        else if(this.style.align === &#x27;center&#x27;)
        {
            alignOffset = (maxLineWidth - lineWidths[i]) / 2;
        }
        lineAlignOffsets.push(alignOffset);
    }

    var lenChildren = this.children.length;
    var lenChars = chars.length;
    var tint = this.tint || 0xFFFFFF;

    for(i = 0; i &lt; lenChars; i++)
    {
        var c = i &lt; lenChildren ? this.children[i] : this._pool.pop(); // get old child if have. if not - take from pool.

        if (c) c.setTexture(chars[i].texture); // check if got one before.
        else c = new PIXI.Sprite(chars[i].texture); // if no create new one.

        c.position.x = (chars[i].position.x + lineAlignOffsets[chars[i].line]) * scale;
        c.position.y = chars[i].position.y * scale;
        c.scale.x = c.scale.y = scale;
        c.tint = tint;
        if (!c.parent) this.addChild(c);
    }

    // remove unnecessary children.
    // and put their into the pool.
    while(this.children.length &gt; lenChars)
    {
        var child = this.getChildAt(this.children.length - 1);
        this._pool.push(child);
        this.removeChild(child);
    }

    this.textWidth = maxLineWidth * scale;
    this.textHeight = (pos.y + data.lineHeight) * scale;
};

/**
 * Updates the transform of this object
 *
 * @method updateTransform
 * @private
 */
PIXI.BitmapText.prototype.updateTransform = function()
{
    if(this.dirty)
    {
        this.updateText();
        this.dirty = false;
    }

    PIXI.DisplayObjectContainer.prototype.updateTransform.call(this);
};

PIXI.BitmapText.fonts = {};

    </pre>
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