<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>src/pixi/text/BitmapText.js - pixi.js</title> <link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="shortcut icon" type="image/png" href="../assets/favicon.png"> <script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script> </head> <body class="yui3-skin-sam"> <div id="doc"> <div id="hd" class="yui3-g header"> <div class="yui3-u-3-4"> <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1> </div> <div class="yui3-u-1-4 version"> <em>API Docs for: 2.1.0</em> </div> </div> <div id="bd" class="yui3-g"> <div class="yui3-u-1-4"> <div id="docs-sidebar" class="sidebar apidocs"> <div id="api-list"> <h2 class="off-left">APIs</h2> <div id="api-tabview" class="tabview"> <ul class="tabs"> <li><a href="#api-classes">Classes</a></li> <li><a href="#api-modules">Modules</a></li> </ul> <div id="api-tabview-filter"> <input type="search" id="api-filter" placeholder="Type to filter APIs"> </div> <div id="api-tabview-panel"> <ul id="api-classes" class="apis classes"> <li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li> <li><a href="../classes/AjaxRequest.html">AjaxRequest</a></li> <li><a href="../classes/AlphaMaskFilter.html">AlphaMaskFilter</a></li> <li><a href="../classes/AsciiFilter.html">AsciiFilter</a></li> <li><a href="../classes/AssetLoader.html">AssetLoader</a></li> <li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li> <li><a href="../classes/autoDetectRecommendedRenderer.html">autoDetectRecommendedRenderer</a></li> <li><a href="../classes/autoDetectRenderer.html">autoDetectRenderer</a></li> <li><a href="../classes/BaseTexture.html">BaseTexture</a></li> <li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li> <li><a href="../classes/BitmapText.html">BitmapText</a></li> <li><a href="../classes/BlurFilter.html">BlurFilter</a></li> <li><a href="../classes/BlurXFilter.html">BlurXFilter</a></li> <li><a href="../classes/BlurYFilter.html">BlurYFilter</a></li> <li><a href="../classes/CanvasBuffer.html">CanvasBuffer</a></li> <li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li> <li><a href="../classes/CanvasMaskManager.html">CanvasMaskManager</a></li> <li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li> <li><a href="../classes/CanvasTinter.html">CanvasTinter</a></li> <li><a href="../classes/Circle.html">Circle</a></li> <li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li> <li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li> <li><a href="../classes/ComplexPrimitiveShader.html">ComplexPrimitiveShader</a></li> <li><a href="../classes/ConvolutionFilter.html">ConvolutionFilter</a></li> <li><a href="../classes/CrossHatchFilter.html">CrossHatchFilter</a></li> <li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li> <li><a href="../classes/DisplayObject.html">DisplayObject</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Event.html">Event</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/FilterBlock.html">FilterBlock</a></li> <li><a href="../classes/FilterTexture.html">FilterTexture</a></li> <li><a href="../classes/Graphics.html">Graphics</a></li> <li><a href="../classes/GraphicsData.html">GraphicsData</a></li> <li><a href="../classes/GrayFilter.html">GrayFilter</a></li> <li><a href="../classes/ImageLoader.html">ImageLoader</a></li> <li><a href="../classes/InteractionData.html">InteractionData</a></li> <li><a href="../classes/InteractionManager.html">InteractionManager</a></li> <li><a href="../classes/InvertFilter.html">InvertFilter</a></li> <li><a href="../classes/JsonLoader.html">JsonLoader</a></li> <li><a href="../classes/Matrix.html">Matrix</a></li> <li><a href="../classes/MovieClip.html">MovieClip</a></li> <li><a href="../classes/NoiseFilter.html">NoiseFilter</a></li> <li><a href="../classes/NormalMapFilter.html">NormalMapFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixiFastShader.html">PixiFastShader</a></li> <li><a href="../classes/PixiShader.html">PixiShader</a></li> <li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Polygon.html">Polygon</a></li> <li><a href="../classes/PolyK.html">PolyK</a></li> <li><a href="../classes/PrimitiveShader.html">PrimitiveShader</a></li> <li><a href="../classes/Rectangle.html">Rectangle</a></li> <li><a href="../classes/RenderTexture.html">RenderTexture</a></li> <li><a href="../classes/RGBSplitFilter.html">RGBSplitFilter</a></li> <li><a href="../classes/Rope.html">Rope</a></li> <li><a href="../classes/Rounded Rectangle.html">Rounded Rectangle</a></li> <li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li> <li><a href="../classes/SmartBlurFilter.html">SmartBlurFilter</a></li> <li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/SpineLoader.html">SpineLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li> <li><a href="../classes/SpriteBatch.html">SpriteBatch</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Strip.html">Strip</a></li> <li><a href="../classes/StripShader.html">StripShader</a></li> <li><a href="../classes/Text.html">Text</a></li> <li><a href="../classes/Texture.html">Texture</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TiltShiftFilter.html">TiltShiftFilter</a></li> <li><a href="../classes/TiltShiftXFilter.html">TiltShiftXFilter</a></li> <li><a href="../classes/TiltShiftYFilter.html">TiltShiftYFilter</a></li> <li><a href="../classes/TwistFilter.html">TwistFilter</a></li> <li><a href="../classes/WebGLBlendModeManager.html">WebGLBlendModeManager</a></li> <li><a href="../classes/WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a></li> <li><a href="../classes/WebGLFilterManager.html">WebGLFilterManager</a></li> <li><a href="../classes/WebGLGraphics.html">WebGLGraphics</a></li> <li><a href="../classes/WebGLGraphicsData.html">WebGLGraphicsData</a></li> <li><a href="../classes/WebGLMaskManager.html">WebGLMaskManager</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLShaderManager.html">WebGLShaderManager</a></li> <li><a href="../classes/WebGLSpriteBatch.html">WebGLSpriteBatch</a></li> <li><a href="../classes/WebGLStencilManager.html">WebGLStencilManager</a></li> </ul> <ul id="api-modules" class="apis modules"> <li><a href="../modules/PIXI.html">PIXI</a></li> </ul> </div> </div> </div> </div> </div> <div class="yui3-u-3-4"> <div id="api-options"> Show: <label for="api-show-inherited"> <input type="checkbox" id="api-show-inherited" checked> Inherited </label> <label for="api-show-protected"> <input type="checkbox" id="api-show-protected"> Protected </label> <label for="api-show-private"> <input type="checkbox" id="api-show-private"> Private </label> <label for="api-show-deprecated"> <input type="checkbox" id="api-show-deprecated"> Deprecated </label> </div> <div class="apidocs"> <div id="docs-main"> <div class="content"> <h1 class="file-heading">File: src/pixi/text/BitmapText.js</h1> <div class="file"> <pre class="code prettyprint linenums"> /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * A BitmapText object will create a line or multiple lines of text using bitmap font. To split a line you can use '\n', '\r' or '\r\n' in your string. * You can generate the fnt files using * http://www.angelcode.com/products/bmfont/ for windows or * http://www.bmglyph.com/ for mac. * * @class BitmapText * @extends DisplayObjectContainer * @constructor * @param text {String} The copy that you would like the text to display * @param style {Object} The style parameters * @param style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously) * @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text */ PIXI.BitmapText = function(text, style) { PIXI.DisplayObjectContainer.call(this); /** * [read-only] The width of the overall text, different from fontSize, * which is defined in the style object * * @property textWidth * @type Number * @readOnly */ this.textWidth = 0; /** * [read-only] The height of the overall text, different from fontSize, * which is defined in the style object * * @property textHeight * @type Number * @readOnly */ this.textHeight = 0; /** * @property _pool * @type Array * @private */ this._pool = []; this.setText(text); this.setStyle(style); this.updateText(); /** * The dirty state of this object. * @property dirty * @type Boolean */ this.dirty = false; }; // constructor PIXI.BitmapText.prototype = Object.create(PIXI.DisplayObjectContainer.prototype); PIXI.BitmapText.prototype.constructor = PIXI.BitmapText; /** * Set the text string to be rendered. * * @method setText * @param text {String} The text that you would like displayed */ PIXI.BitmapText.prototype.setText = function(text) { this.text = text || ' '; this.dirty = true; }; /** * Set the style of the text * style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously) * [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single lines of text * * @method setStyle * @param style {Object} The style parameters, contained as properties of an object */ PIXI.BitmapText.prototype.setStyle = function(style) { style = style || {}; style.align = style.align || 'left'; this.style = style; var font = style.font.split(' '); this.fontName = font[font.length - 1]; this.fontSize = font.length >= 2 ? parseInt(font[font.length - 2], 10) : PIXI.BitmapText.fonts[this.fontName].size; this.dirty = true; this.tint = style.tint; }; /** * Renders text and updates it when needed * * @method updateText * @private */ PIXI.BitmapText.prototype.updateText = function() { var data = PIXI.BitmapText.fonts[this.fontName]; var pos = new PIXI.Point(); var prevCharCode = null; var chars = []; var maxLineWidth = 0; var lineWidths = []; var line = 0; var scale = this.fontSize / data.size; for(var i = 0; i < this.text.length; i++) { var charCode = this.text.charCodeAt(i); if(/(?:\r\n|\r|\n)/.test(this.text.charAt(i))) { lineWidths.push(pos.x); maxLineWidth = Math.max(maxLineWidth, pos.x); line++; pos.x = 0; pos.y += data.lineHeight; prevCharCode = null; continue; } var charData = data.chars[charCode]; if(!charData) continue; if(prevCharCode && charData.kerning[prevCharCode]) { pos.x += charData.kerning[prevCharCode]; } chars.push({texture:charData.texture, line: line, charCode: charCode, position: new PIXI.Point(pos.x + charData.xOffset, pos.y + charData.yOffset)}); pos.x += charData.xAdvance; prevCharCode = charCode; } lineWidths.push(pos.x); maxLineWidth = Math.max(maxLineWidth, pos.x); var lineAlignOffsets = []; for(i = 0; i <= line; i++) { var alignOffset = 0; if(this.style.align === 'right') { alignOffset = maxLineWidth - lineWidths[i]; } else if(this.style.align === 'center') { alignOffset = (maxLineWidth - lineWidths[i]) / 2; } lineAlignOffsets.push(alignOffset); } var lenChildren = this.children.length; var lenChars = chars.length; var tint = this.tint || 0xFFFFFF; for(i = 0; i < lenChars; i++) { var c = i < lenChildren ? this.children[i] : this._pool.pop(); // get old child if have. if not - take from pool. if (c) c.setTexture(chars[i].texture); // check if got one before. else c = new PIXI.Sprite(chars[i].texture); // if no create new one. c.position.x = (chars[i].position.x + lineAlignOffsets[chars[i].line]) * scale; c.position.y = chars[i].position.y * scale; c.scale.x = c.scale.y = scale; c.tint = tint; if (!c.parent) this.addChild(c); } // remove unnecessary children. // and put their into the pool. while(this.children.length > lenChars) { var child = this.getChildAt(this.children.length - 1); this._pool.push(child); this.removeChild(child); } this.textWidth = maxLineWidth * scale; this.textHeight = (pos.y + data.lineHeight) * scale; }; /** * Updates the transform of this object * * @method updateTransform * @private */ PIXI.BitmapText.prototype.updateTransform = function() { if(this.dirty) { this.updateText(); this.dirty = false; } PIXI.DisplayObjectContainer.prototype.updateTransform.call(this); }; PIXI.BitmapText.fonts = {}; </pre> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> <script src="../assets/js/api-list.js"></script> <script src="../assets/js/api-search.js"></script> <script src="../assets/js/apidocs.js"></script> </body> </html>