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pixi.js / packages / core / src / batch / texture.vert
precision highp float;
attribute vec2 aVertexPosition;
attribute vec2 aTextureCoord;
attribute vec4 aColor;
attribute float aTextureId;

uniform mat3 projectionMatrix;
uniform mat3 translationMatrix;
uniform vec3 tint;

varying vec2 vTextureCoord;
varying vec4 vColor;
varying float vTextureId;

void main(void){
    gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);

    vTextureCoord = aTextureCoord;
    vTextureId = aTextureId;
    vColor = aColor * vec4(tint,1.);
}