pixi.js / packages / core / src /
@Mat Groves Mat Groves authored on 20 Sep 2018
Matt Karl committed on 20 Sep 2018
..
batch [next] Sprite, Mesh and Graphics refactor to including in batching (#5069) 6 years ago
context [next] Sprite, Mesh and Graphics refactor to including in batching (#5069) 6 years ago
filters Fixes FilterSystem padding every frame (#5017) 6 years ago
framebuffer Documentation and small code style changes (#4828) 7 years ago
geometry Adds a couple of caching layers for binding textures and binding buffers (#5049) 6 years ago
mask [next] Sprite, Mesh and Graphics refactor to including in batching (#5069) 6 years ago
projection [next] Sprite, Mesh and Graphics refactor to including in batching (#5069) 6 years ago
renderTexture Fixes FilterSystem padding every frame (#5017) 6 years ago
renderables [next] Sprite, Mesh and Graphics refactor to including in batching (#5069) 6 years ago
shader [next] Sprite, Mesh and Graphics refactor to including in batching (#5069) 6 years ago
state [next] Sprite, Mesh and Graphics refactor to including in batching (#5069) 6 years ago
textures [next] Sprite, Mesh and Graphics refactor to including in batching (#5069) 6 years ago
utils Reorganize the core module to be flatter, rename WebGLSystem to System (#4707) 7 years ago
AbstractRenderer.js Fixes generation of textures on the canvas renderer when it has no parent (#5030) 6 years ago
Renderer.js [next] Sprite, Mesh and Graphics refactor to including in batching (#5069) 6 years ago
System.js Documentation and small code style changes (#4828) 7 years ago
index.js [next] Sprite, Mesh and Graphics refactor to including in batching (#5069) 6 years ago
settings.js Replaces PREFER_WEBGL_2 and options.legacy with ENV and PREFER_ENV (#4718) 7 years ago
systems.js Reorganize the core module to be flatter, rename WebGLSystem to System (#4707) 7 years ago