| .. | |||
| directx11_example | 10 years ago | ||
| directx9_example | 10 years ago | ||
| opengl3_example | 10 years ago | ||
| opengl_example | 10 years ago | ||
| .gitignore | 10 years ago | ||
| README.txt | 10 years ago | ||
| imgui_examples_msvc2010.sln | 10 years ago | ||
directx9_example/
    DirectX9 example (Windows only).
	
directx11_example/
    DirectX11 example (Windows only).
	
opengl_example/
    OpenGL example, using GLFW + fixed pipeline.
    This is simple and should work for all OpenGL enabled applications.
opengl3_example/
    OpenGL exemple, using GLFW/GL3W + programmable pipeline.
    This uses more modern calls and custom shaders.
    I don't think there is an advantage using this over the simpler example, but it is provided for reference.