imgui / examples /
@ocornut ocornut authored on 29 Nov 2015
..
allegro5_example Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. 10 years ago
directx11_example Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. 10 years ago
directx9_example Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. 10 years ago
ios_example Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. 10 years ago
libs Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411) 10 years ago
marmalade_example Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. 10 years ago
opengl3_example Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. 10 years ago
opengl_example Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. 10 years ago
sdl_opengl3_example Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. 10 years ago
sdl_opengl_example Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. 10 years ago
.gitignore Tweak build batch files and readmes 10 years ago
README.txt Examples: Added README into the Visual Studio solution to people are less likely to miss it. 10 years ago
imgui_examples_msvc2010.sln Examples: Added 64-bit projects for MSVC 10 years ago
README.txt
Those are standalone ready-to-build applications to demonstrate ImGui.
Binaries of some of those demos are available at http://www.miracleworld.net/imgui/binaries

TL;DR; 
 - Newcomers, read 'PROGRAMMER GUIDE' in imgui.cpp for notes on how to setup ImGui in your codebase.
 - Refer to 'opengl_example' to understand how the library is setup, it is the simplest one.
   The other examples requires more boilerplate and are harder to read.
 - If you are using of the backend provided here, so you can copy the imgui_impl_xxx.cpp/h files
   to your project and use them unmodified.
 - If you have your own engine, you probably want to start from 'opengl_example' and adapt it to 
   your engine, but you can read the other examples as well.

ImGui is highly portable and only requires a few things to run:
 - Providing mouse/keyboard inputs
 - Load the font atlas texture into graphics memory
 - Providing a render function to render indexed textured triangles
 - Optional: clipboard support, mouse cursor supports, Windows IME support, etc.
So this is essentially what those examples are doing + the obligatory cruft for portability.

Unfortunately in 2015 it is still tedious to create and maintain portable build files using external 
libraries (the kind we're using here to create a window and render 3D triangles) without relying on 
third party software. For most examples here I choose to provide:
 - Makefiles for Linux/OSX
 - Batch files for Visual Studio 2008+
 - A .sln project file for Visual Studio 2010+ 
Please let me know if they don't work with your setup!
You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those
directly with a command-line compiler.

opengl_example/
    OpenGL example, using GLFW + fixed pipeline.
    This is simple and should work for all OpenGL enabled applications.
    Prefer following this example to learn how ImGui works!
	(You can use this code in a GL3/GL4 context but make sure you disable the programmable pipeline
	by calling "glUseProgram(0)" before ImGui::Render.)

opengl3_example/
    OpenGL example, using GLFW/GL3W + programmable pipeline.
    This uses more modern OpenGL calls and custom shaders. It's more messy.

directx9_example/
    DirectX9 example, Windows only.
	
directx11_example/
    DirectX11 example, Windows only.
    This is quite long and tedious, because: DirectX11.
	
ios_example/
    iOS example.
    Using Synergy to access keyboard/mouse data from server computer.
    Synergy keyboard integration is rather hacky.

sdl_opengl_example/
    SDL2 + OpenGL example.

sdl_opengl_example/
    SDL2 + OpenGL3 example.

allegro5_example/
    Allegro 5 example.
	 
marmalade_example/
    Marmalade example using IwGx