.. | |||
README.md | 6 years ago | ||
imgui_freetype.cpp | 6 years ago | ||
imgui_freetype.h | 7 years ago |
This is an attempt to replace stb_truetype (the default imgui's font rasterizer) with FreeType. Currently not optimal and probably has some limitations or bugs. By Vuhdo (Aleksei Skriabin). Improvements by @mikesart. Maintained by @ocornut.
Usage
// See ImGuiFreeType::RasterizationFlags unsigned int flags = ImGuiFreeType::NoHinting; ImGuiFreeType::BuildFontAtlas(io.Fonts, flags); io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
Gamma Correct Blending FreeType assumes blending in linear space rather than gamma space. See FreeType note for FT_Render_Glyph. For correct results you need to be using sRGB and convert to linear space in the pixel shader output. The default imgui styles will be impacted by this change (alpha values will need tweaking).
Test code Usage
#include "misc/freetype/imgui_freetype.h" #include "misc/freetype/imgui_freetype.cpp" // Load various small fonts ImGuiIO& io = ImGui::GetIO(); io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 13.0f); io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 13.0f); io.Fonts->AddFontDefault(); FreeTypeTest freetype_test; // Main Loop while (true) { if (freetype_test.UpdateRebuild()) { // REUPLOAD FONT TEXTURE TO GPU // e.g ImGui_ImplGlfwGL3_InvalidateDeviceObjects() + ImGui_ImplGlfwGL3_CreateDeviceObjects() } ImGui::NewFrame(); freetype_test.ShowFreetypeOptionsWindow(); ... } }
Test code
#include "misc/freetype/imgui_freetype.h" #include "misc/freetype/imgui_freetype.cpp" struct FreeTypeTest { enum FontBuildMode { FontBuildMode_FreeType, FontBuildMode_Stb, }; FontBuildMode BuildMode; bool WantRebuild; float FontsMultiply; unsigned int FontsFlags; FreeTypeTest() { BuildMode = FontBuildMode_FreeType; WantRebuild = true; FontsMultiply = 1.0f; FontsFlags = 0; } // Call _BEFORE_ NewFrame() bool UpdateRebuild() { if (!WantRebuild) return false; ImGuiIO& io = ImGui::GetIO(); for (int n = 0; n < io.Fonts->Fonts.Size; n++) { io.Fonts->Fonts[n]->ConfigData->RasterizerMultiply = FontsMultiply; io.Fonts->Fonts[n]->ConfigData->RasterizerFlags = (BuildMode == FontBuildMode_FreeType) ? FontsFlags : 0x00; } if (BuildMode == FontBuildMode_FreeType) ImGuiFreeType::BuildFontAtlas(io.Fonts, FontsFlags); else if (BuildMode == FontBuildMode_Stb) io.Fonts->Build(); WantRebuild = false; return true; } // Call to draw interface void ShowFreetypeOptionsWindow() { ImGui::Begin("FreeType Options"); ImGui::ShowFontSelector("Fonts"); WantRebuild |= ImGui::RadioButton("FreeType", (int*)&BuildMode, FontBuildMode_FreeType); ImGui::SameLine(); WantRebuild |= ImGui::RadioButton("Stb (Default)", (int*)&BuildMode, FontBuildMode_Stb); WantRebuild |= ImGui::DragFloat("Multiply", &FontsMultiply, 0.001f, 0.0f, 2.0f); if (BuildMode == FontBuildMode_FreeType) { WantRebuild |= ImGui::CheckboxFlags("NoHinting", &FontsFlags, ImGuiFreeType::NoHinting); WantRebuild |= ImGui::CheckboxFlags("NoAutoHint", &FontsFlags, ImGuiFreeType::NoAutoHint); WantRebuild |= ImGui::CheckboxFlags("ForceAutoHint", &FontsFlags, ImGuiFreeType::ForceAutoHint); WantRebuild |= ImGui::CheckboxFlags("LightHinting", &FontsFlags, ImGuiFreeType::LightHinting); WantRebuild |= ImGui::CheckboxFlags("MonoHinting", &FontsFlags, ImGuiFreeType::MonoHinting); WantRebuild |= ImGui::CheckboxFlags("Bold", &FontsFlags, ImGuiFreeType::Bold); WantRebuild |= ImGui::CheckboxFlags("Oblique", &FontsFlags, ImGuiFreeType::Oblique); } ImGui::End(); } };
Known issues
cfg.OversampleH
, OversampleV
are ignored (but perhaps not so necessary with this rasterizer).Obligatory comparison screenshots
Using Windows built-in segoeui.ttf font. Open in new browser tabs, view at 1080p+.