2017-10-23 |
Examples: GLFW+GL2/GL3: Minor tweaks, comments.
omar
committed
on 23 Oct 2017
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2017-09-18 |
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
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ocornut
authored
on 30 Jul 2016
omar
committed
on 18 Sep 2017
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2017-09-01 |
Examples: GL3: Comments, tweaks (#1145)
omar
committed
on 1 Sep 2017
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Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
omar
committed
on 1 Sep 2017
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Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
unknown
committed
on 1 Sep 2017
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2017-08-25 |
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
omar
committed
on 25 Aug 2017
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2017-08-11 |
Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147)
omar
committed
on 11 Aug 2017
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2017-05-17 |
casting to GLint on init
TinyTinni
committed
on 17 May 2017
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2017-05-16 |
save and restore sampler in GL 3 examples
Nicolas Guillemot
committed
on 16 May 2017
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fixes types
TinyTinni
committed
on 16 May 2017
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2017-05-01 |
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2017-04-26 |
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116)
omar
committed
on 26 Apr 2017
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2016-11-12 |
Examples: GL3: Comments about gl3w (#880)
ocornut
committed
on 12 Nov 2016
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2016-11-11 |
Minor const fixes for overzealous warnings (#883)
ocornut
committed
on 11 Nov 2016
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2016-10-15 |
Added a void* user_data parameter to Clipboard function handlers. (#875)
ocornut
committed
on 15 Oct 2016
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2016-10-01 |
Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called (#800)
ocornut
committed
on 1 Oct 2016
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2016-09-10 |
Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners (#824)
ocornut
committed
on 10 Sep 2016
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2016-09-05 |
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
ocornut
committed
on 5 Sep 2016
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2016-09-03 |
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut
committed
on 3 Sep 2016
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2016-04-30 |
Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
ocornut
committed
on 30 Apr 2016
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2016-04-02 |
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
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ocornut
committed
on 2 Apr 2016
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2016-03-24 |
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut
committed
on 24 Mar 2016
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2016-03-06 |
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
ocornut
committed
on 6 Mar 2016
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2016-02-16 |
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
ocornut
committed
on 16 Feb 2016
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2016-02-15 |
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
ocornut
committed
on 15 Feb 2016
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2015-12-19 |
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
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ocornut
committed
on 19 Dec 2015
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2015-11-29 |
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
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ocornut
committed
on 29 Nov 2015
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Examples: Header comments.
ocornut
committed
on 29 Nov 2015
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2015-11-08 |
Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
ocornut
committed
on 8 Nov 2015
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Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
ocornut
committed
on 8 Nov 2015
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