2019-07-21 |
Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005)
omar
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on 21 Jul 2019
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Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
Aaron Cooper
authored
on 18 Jul 2019
omar
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on 21 Jul 2019
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2019-06-18 |
Implement SDL/dx11 sample
Vincent Hamm
authored
on 16 Jun 2019
omar
committed
on 18 Jun 2019
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2019-06-06 |
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar
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on 6 Jun 2019
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2019-04-23 |
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
omar
committed
on 23 Apr 2019
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Added support to use controllers via SDL_GameController. (#2509)
...
David Amador
authored
on 22 Apr 2019
omar
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on 23 Apr 2019
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2019-04-14 |
Examples: Removed unused variable (will be used in docking branch tho, undo when merging!)
omar
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on 14 Apr 2019
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2019-03-12 |
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
omar
committed
on 12 Mar 2019
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2019-01-20 |
Removed trailing spaces (#2038, #2299)
omar
committed
on 20 Jan 2019
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2019-01-02 |
Examples: Comments about GLFW/SDL versions
omar
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on 2 Jan 2019
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2018-12-23 |
Tweaked asserts
omar
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on 23 Dec 2018
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2018-12-21 |
Build fix for master.
omar
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on 21 Dec 2018
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Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421)
omar
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on 21 Dec 2018
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2018-11-30 |
Fixed typo.
omar
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on 30 Nov 2018
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About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar
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on 30 Nov 2018
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2018-11-23 |
Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
omar
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on 23 Nov 2018
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2018-10-05 |
Fix spacing in imgui_imp_sdl example (#2111)
Michael Vetter
authored
on 5 Oct 2018
omar
committed
on 5 Oct 2018
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2018-09-20 |
Examples: Referring to missing gamepad support in back-end that are missing it.
omar
committed
on 20 Sep 2018
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2018-09-13 |
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar
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on 13 Sep 2018
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2018-08-01 |
imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
omar
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on 1 Aug 2018
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2018-07-19 |
Examples: SDL: Removed SDL_HAS_WARP_MOUSE_GLOBAL in the non-viewport branch. (#1954) (+1 squashed commits)
omar
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on 19 Jul 2018
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2018-07-04 |
Examples: Comments, bits of documentation
omar
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on 4 Jul 2018
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2018-06-30 |
Examples: Comments to clarify how the keyboard data is indexed.
omar
committed
on 30 Jun 2018
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2018-06-29 |
Fixed software Hand cursor from not actually working. Fixed demo from crashing. Fixed typo and extraneous trailing space. Added Changelogs. (#1913, #1914)
omar
committed
on 29 Jun 2018
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add hand cursor support (+11 squashed commit)
Aiekick
authored
on 29 Jun 2018
omar
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on 29 Jun 2018
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2018-06-20 |
Examples: Fixed bindings to use ImGuiMouseCursor_COUNT instead of old name ImGuiMouseCursor_Count_ so they can compile with IMGUI_DISABLE_OBSOLETE_FUNCTIONS. (#1887)
omar
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on 20 Jun 2018
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2018-06-13 |
Examples: Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag. Added clipboard support. Unindexing buffers ourselves as Allegro indexed drawing primitives are buggy in the DirectX9 back-end.
omar
committed
on 13 Jun 2018
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2018-06-11 |
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible (#1027). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
omar
committed
on 11 Jun 2018
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2018-06-10 |
Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits
omar
committed
on 10 Jun 2018
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