History for imgui / examples / example_win32_directx12
2019-06-06
@omar
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar committed on 6 Jun 2019
2019-03-12
@omar
Internals: Fixed Navigation from reaching ImGuiItemFlags_Disabled items (#211) + Examples comments
omar committed on 12 Mar 2019
2019-03-11
@omar
Examples: Win32+DirectX: moved helper functions below main.
omar committed on 11 Mar 2019
2019-01-20
@omar
Removed trailing spaces (#2038, #2299)
omar committed on 20 Jan 2019
2019-01-17
@omar
Examples: Win32: Using wc.lpszClassName instead of duplicating the literal. + tweak README format.
omar committed on 17 Jan 2019
2019-01-16
@omar
Examples: DirectX12: Targeting 10.0.14393.0 instead of 10.0.16299.0 (available on AppVeyor, and higher version doesn't seem necessary).
omar committed on 16 Jan 2019
2018-12-20
@omar
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
omar committed on 20 Dec 2018
2018-11-08
@omar
Examples: Misc comments mainly related to GLFW callbacks. (#1759)
omar committed on 8 Nov 2018
2018-09-13
@omar
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar committed on 13 Sep 2018
2018-08-30
@omar
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
omar committed on 30 Aug 2018
2018-07-23
@omar
Examples: Using fully qualified "Dear ImGui" name in window titles.
omar committed on 23 Jul 2018
2018-07-16
@omar
Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
omar committed on 16 Jul 2018
2018-06-21
@omar
Examples: DirectX12: Moved the ID3D12GraphicsCommandList* parameter from ImGui_ImplDX12_NewFrame() to ImGui_ImplDX12_RenderDrawData() which makes a lots more sense. (#301)
omar committed on 21 Jun 2018
2018-06-10
@omar
Fixed Travis path + various paths in comments/documentations
omar committed on 10 Jun 2018
@omar
Examples: Renamed example folders. (#1870)
omar committed on 10 Jun 2018