History for imgui / examples / example_apple_opengl2
2019-09-20
@omar
Fixed mouse event forwarding in macos example (#2710, #1961)
omar committed on 20 Sep 2019
2019-06-06
@omar
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar committed on 6 Jun 2019
2019-05-18
@Andrew Willmott
Add native mac copy/paste support to match win32 (#2546)
Andrew Willmott authored on 18 May 2019 omar committed on 18 May 2019
2019-02-15
@omar
ImFont: Minor adjustment to the structure. ...
omar committed on 15 Feb 2019
2019-02-11
@omar
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale). ...
omar committed on 11 Feb 2019
2019-01-20
@omar
Removed trailing spaces (#2038, #2299)
omar committed on 20 Jan 2019
2019-01-03
@Alzathar
Examples: Downgrading projects to xcode 9.2 (maybe 8.0) (#2134) ...
Alzathar authored on 3 Jan 2019 omar committed on 3 Jan 2019
2018-12-20
@omar
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
omar committed on 20 Dec 2018
2018-11-08
@omar
Examples: Misc comments mainly related to GLFW callbacks. (#1759)
omar committed on 8 Nov 2018
2018-10-17
@omar
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133, #1929)
omar committed on 17 Oct 2018
2018-09-13
@omar
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar committed on 13 Sep 2018
2018-08-31
@Omar Cornut
OSX: Added imgui_widgets.cpp to xcode project files.
Omar Cornut committed on 31 Aug 2018
2018-07-23
@omar
Examples: Using fully qualified "Dear ImGui" name in window titles.
omar committed on 23 Jul 2018
2018-07-16
@omar
Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
omar committed on 16 Jul 2018
2018-07-08
@Omar Cornut
Apple: Fixed example_osx_opengl2, renamed to example_apple_opengl2 + misc comments
Omar Cornut committed on 8 Jul 2018