History for imgui / examples
2019-09-24
@Konstantin Podsvirov
Backends: OpenGL3: Commented out extra tokens at end of #else directive (#2804)
Konstantin Podsvirov authored on 24 Sep 2019 omar committed on 24 Sep 2019
@omar
Version 1.73
omar committed on 24 Sep 2019
2019-09-22
@omar
Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3 (#2798)
omar committed on 22 Sep 2019
@osheriff
Automatically include the available gl loader header
osheriff authored on 22 Sep 2019 omar committed on 22 Sep 2019
2019-09-20
@omar
Fixed mouse event forwarding in macos example (#2710, #1961)
omar committed on 20 Sep 2019
2019-09-17
@NeroBurner
Examples: SDL/GLFW + OpenGL3: Fixes for Makefile (#2774) ...
NeroBurner authored on 17 Sep 2019 omar committed on 17 Sep 2019
2019-09-16
@omar
Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted.
omar committed on 16 Sep 2019
2019-08-22
@omar
TabBar: fixed single-tab not shrinking their width down. ...
omar committed on 22 Aug 2019
2019-08-12
@Matthias Moulin
Explicit narrowing cast from size_t to UINT (#2726) ...
Matthias Moulin authored on 12 Aug 2019 omar committed on 12 Aug 2019
2019-08-01
@Vilya Harvey
Backends: Vulkan: Added support for specifying multisample count. (#2705, #2706)
Vilya Harvey authored on 31 Jul 2019 omar committed on 1 Aug 2019
@omar
Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, would generally make the debug layer complain (Added in 1.72).
omar committed on 1 Aug 2019
@omar
Version 1.73 WIP
omar committed on 1 Aug 2019
2019-07-31
@omar
Version 1.72b (patch for nav)
omar committed on 31 Jul 2019
2019-07-29
@omar
Version 1.73 WIP
omar committed on 29 Jul 2019
2019-07-27
@omar
Version 1.72
omar committed on 27 Jul 2019
2019-07-21
@omar
Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer. ...
omar committed on 21 Jul 2019
@omar
OSX: Disabled default native Mac clipboard copy/paste implementation in core library (added in 1.71), because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added equivalent using NSPasteboard api in the imgui_impl_osx.mm experimental back-end. (#2546)
omar committed on 21 Jul 2019
@omar
Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005)
omar committed on 21 Jul 2019
@Aaron Cooper
Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
Aaron Cooper authored on 18 Jul 2019 omar committed on 21 Jul 2019
2019-06-18
@omar
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
omar committed on 18 Jun 2019
@Vincent Hamm
Implement SDL/dx11 sample
Vincent Hamm authored on 16 Jun 2019 omar committed on 18 Jun 2019
@Vincent Hamm
Fiedx OpenGL ES 3.0 include for iOS and tvOS (#2631)
Vincent Hamm authored on 18 Jun 2019 omar committed on 18 Jun 2019
2019-06-14
@omar
Version 1.72 WIP
omar committed on 14 Jun 2019
2019-06-12
@omar
Version 1.71 + comments
omar committed on 12 Jun 2019
2019-06-11
@omar
Readme, comments, dear imgui prefixes
omar committed on 11 Jun 2019
2019-06-06
@omar
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar committed on 6 Jun 2019
2019-06-05
@omar
Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)" ...
omar committed on 5 Jun 2019
@omar
Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)
omar committed on 5 Jun 2019
2019-05-30
@omar
Fixed imgui_impl_opengl3 broken in previous few commits. (#2591, #2593, #2594)
omar committed on 30 May 2019
2019-05-29
@Max Thrun
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591, #2592)
Max Thrun authored on 29 May 2019 omar committed on 29 May 2019