2019-06-04 |
Nav: Fixed rare crash when e.g. releasing Alt-key while focusing a window with a menu at the same frame as clearing the focus. This was in most noticeable in some back-ends with emits key release events when focusing another viewport. (#2609)
omar
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on 4 Jun 2019
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Combo: Fixed rounding not applying with the ImGuiComboFlags_NoArrowButton flag. (#2606, #2607)
DucaRii
authored
on 4 Jun 2019
omar
committed
on 4 Jun 2019
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2019-05-31 |
Nav: Fixed gamepad/keyboard moving of window affecting contents size incorrectly, sometimes leading to scrollbars appearing during the movement. + minor fix with the mostly dead Ctrl+wheel scaling.
omar
committed
on 31 May 2019
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ImDrawListSplitter: Support merging consecutive draw commands straddling two channels. Support zero-init.
omar
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on 31 May 2019
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ImDrawListSplitter: extracted out of ImDrawList. Down the line we may obsolete the ImDrawList functions and encourage users to store the splitter aside, in the meanwhile ImDrawList holds a splitter.
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omar
committed
on 31 May 2019
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ImDrawList: Fix broken channel splitting (another issue when the first channel is empty) (#2591) + fixed warnings with newer VS
omar
committed
on 31 May 2019
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2019-05-30 |
Include <alloca.h> also when __SWITCH__ is defined (#2595)
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Sebastian Krzyszkowiak
authored
on 30 May 2019
omar
committed
on 30 May 2019
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ImDrawList: Fix broken channel splitting (broken by d1e8b69) (#2591)
omar
committed
on 30 May 2019
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Internals: Window rectangles: Fixed ContentsRegion lag by moving back after Scrollbar, fixes b50c61c9. Shuffling setup order and added comments.
omar
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on 30 May 2019
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Internals: Window rectangles: Renaming of all rectangles toward their final form. Should be a no-op. Renamed GetWorkRectMax() to GetContentRegionMaxAbs(). Metrics shows SizeContents.
omar
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on 30 May 2019
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Fixed imgui_impl_opengl3 broken in previous few commits. (#2591, #2593, #2594)
omar
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on 30 May 2019
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2019-05-29 |
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591, #2592)
Max Thrun
authored
on 29 May 2019
omar
committed
on 29 May 2019
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Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
omar
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on 29 May 2019
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Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
omar
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on 29 May 2019
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ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices. To enable the feature, the renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_HasVtxOffset' and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero. This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not support 32-bits indices.
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omar
committed
on 29 May 2019
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ImDrawList: Store initial flags for the frame in ImDrawListSharedData, reducing code duplication in setting up the flags.
omar
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on 29 May 2019
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2019-05-28 |
CollapsingHeader: When a close button is enabled, better clip the label to avoid overlap. (#600)
omar
committed
on 28 May 2019
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Fonts: Added some details about using custom colorful icons.
omar
committed
on 28 May 2019
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Internal: Renamed InnerMainRect to InnerVisibleRect. Printing coordinates in Metrics window.
omar
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on 28 May 2019
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Changelog, minor tweaks. (#2585)
omar
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on 28 May 2019
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Examples: imgui_impl_osx: Added mouse cursor support. (#2585, #1873)
actboy168
authored
on 28 May 2019
omar
committed
on 28 May 2019
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2019-05-27 |
Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows. Shortened amount of nodes in columns>tree demo.
omar
committed
on 27 May 2019
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Comments, todo entries, moved ImGuiSelectableFlagsPrivate in higher ranges to match others.
omar
committed
on 27 May 2019
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ColorEdit: Fixed the color picker popup only displaying inputs as HSV instead of showing multiple options. (#2587, broken in 1.69 by #2384).
omar
committed
on 27 May 2019
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Examples: imgui_impl_opengl3: Fix empty printout on shader load. (#2584)
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Mario Botsch
authored
on 27 May 2019
omar
committed
on 27 May 2019
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2019-05-24 |
Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the collapsing/docking button to the other side of the title bar.
omar
committed
on 24 May 2019
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Internal: CloseButton takes an upper-left corner + a size to be consistent with similar widgets.
omar
committed
on 24 May 2019
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Internals: Extracted some of the tab bar shrinking code into a ShrinkWidths() function so columns/table can use it.
omar
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on 24 May 2019
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Fixed InputScalar, InputScalarN, SliderScalarN, DragScalarN with non-visible label from inserting style.ItemInnerSpacing.x worth of trailing spacing.
omar
committed
on 24 May 2019
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2019-05-22 |
Internals: Added InnerWorkRect equal to old InnerClipRect, added InnerWorkRectClipped actually clipped.
omar
committed
on 22 May 2019
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