2018-03-03 |
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar
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on 3 Mar 2018
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2018-03-01 |
Makefile: updated sdl_opengl3_example with all changes from #885.
omar
committed
on 1 Mar 2018
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Do not store compiled objects outside the project tree.
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
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Define SOURCES instead of OBJS in Makefiles.
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Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
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Use make variables $@ and $^ where appropriate.
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
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Ensure `make clean` is idempotent.
...
Sam Hocevar
authored
on 22 Oct 2016
omar
committed
on 1 Mar 2018
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2018-02-28 |
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
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on 28 Feb 2018
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2018-02-23 |
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Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
omar
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on 23 Feb 2018
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2018-02-22 |
Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301)
omar
committed
on 22 Feb 2018
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Update README.txt
omar
authored
on 22 Feb 2018
GitHub
committed
on 22 Feb 2018
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Examples: DirectX12: Fixed shutdown issue. (#301)
omar
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on 22 Feb 2018
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Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301)
omar
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on 22 Feb 2018
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Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
omar
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on 22 Feb 2018
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Merge branch 'jdm3_master'
omar
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on 22 Feb 2018
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Examples: DirectX10, DirectX11: Simplified main example code.
omar
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on 22 Feb 2018
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2018-02-21 |
Simplified .gitignore list
omar
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on 21 Feb 2018
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Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
omar
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on 21 Feb 2018
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2018-02-20 |
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
omar
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on 20 Feb 2018
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Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
omar
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on 20 Feb 2018
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Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar
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on 20 Feb 2018
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Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
omar
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on 20 Feb 2018
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Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar
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on 20 Feb 2018
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2018-02-16 |
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
omar
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on 16 Feb 2018
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Examples: Renamed .sln file.
omar
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on 16 Feb 2018
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Examples: Vulkan: Fix for empty draw data (init time) + fixed warning.
omar
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on 16 Feb 2018
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Examples: Vulkan: Added .vcproj files.
omar
committed
on 16 Feb 2018
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Examples: SDL: Fixed minor warning.
omar
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on 16 Feb 2018
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Examples: SDL: Added .vcproj files.
omar
committed
on 16 Feb 2018
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Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
omar
committed
on 16 Feb 2018
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