2018-02-16 |
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
omar
committed
on 16 Feb 2018
|
---|---|
Use SDL system cursors in SDL examples. (#1626)
...
Oliver Faircliff
authored
on 16 Feb 2018
omar
committed
on 16 Feb 2018
|
|
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
...
omar
committed
on 16 Feb 2018
|
|
Examples: Added Changelog to make updates easier.
omar
committed
on 16 Feb 2018
|
|
2018-02-15 |
Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
omar
committed
on 15 Feb 2018
|
2018-02-10 |
|
2018-02-06 |
Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
omar
committed
on 6 Feb 2018
|
|
|
Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
omar
committed
on 6 Feb 2018
|
|
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
omar
committed
on 6 Feb 2018
|
|
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
omar
committed
on 6 Feb 2018
|
|
Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
omar
committed
on 6 Feb 2018
|
|
Merge branch 'master' into context
omar
committed
on 6 Feb 2018
|
|
2018-02-05 |
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
omar
committed
on 5 Feb 2018
|
Merge branch 'master' into navigation
omar
committed
on 5 Feb 2018
|
|
Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
omar
committed
on 5 Feb 2018
|
|
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
omar
committed
on 5 Feb 2018
|
|
Examples: Organized header files to make available features more visible.
omar
committed
on 5 Feb 2018
|
|
|
|
2018-02-04 |
Fix iOS code; fixes entire XCode build for Apple example
Gerry Hernandez
committed
on 4 Feb 2018
|
2018-01-31 |
Merge branch 'master' into context
omar
committed
on 31 Jan 2018
|
Merge branch 'master' into navigation
omar
committed
on 31 Jan 2018
|
|
Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
omar
committed
on 31 Jan 2018
|
|
|
|
2018-01-30 |
Examples: Apple: Tweak code and sync with other examples better (untested).
omar
committed
on 30 Jan 2018
|
Examples: Using Dark theme by default. (#707). Tweaked demo code.
omar
committed
on 30 Jan 2018
|
|
Examples: Tweaks formatting.
omar
committed
on 30 Jan 2018
|
|
2018-01-29 |
Merge branch 'master' into navigation
omar
committed
on 29 Jan 2018
|
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
omar
committed
on 29 Jan 2018
|
|
2018-01-28 |
Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
omar
committed
on 28 Jan 2018
|