History for imgui / examples
2019-03-29
@omar
Examples: DirectX12: Various tidying up.
omar committed on 29 Mar 2019
@omar
Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
omar committed on 29 Mar 2019
2019-03-26
@omar
Comments (#2441) + Freeglut fixes (#2430)
omar committed on 26 Mar 2019
2019-03-16
@omar
Comments, todo list, remove trailing spaces.
omar committed on 16 Mar 2019
2019-03-15
@omar
Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. (#2421)
omar committed on 15 Mar 2019
@omar
Version 1.70 WIP
omar committed on 15 Mar 2019
2019-03-13
@omar
Version 1.69, comments, typos
omar committed on 13 Mar 2019
2019-03-12
@omar
Internals: Fixed Navigation from reaching ImGuiItemFlags_Disabled items (#211) + Examples comments
omar committed on 12 Mar 2019
@omar
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
omar committed on 12 Mar 2019
2019-03-11
@omar
Examples: Win32+DirectX: moved helper functions below main.
omar committed on 11 Mar 2019
2019-03-09
@Bruce Mitchener
Fix typos. (#2413)
Bruce Mitchener authored on 9 Mar 2019 omar committed on 9 Mar 2019
2019-03-06
@omar
Examples: DirectX9: Minor changes to match the other DirectX examples more closely. (#2394)
omar committed on 6 Mar 2019
2019-03-03
@omar
Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
omar committed on 3 Mar 2019
@omar
Examples: OpenGL: Comments about versions and loaders. (#2393, #2351)
omar committed on 3 Mar 2019
2019-02-27
@omar
Merge branch 'allegro-touch' of https://github.com/dos1/imgui into dos1-allegro-touch ...
omar committed on 27 Feb 2019
2019-02-20
@omar
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. (#2366, #2186)
omar committed on 20 Feb 2019
2019-02-19
@omar
Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
omar committed on 19 Feb 2019
2019-02-16
@omar
Examples: Vulkan: Rewrote scissor processing to match other examples more closely. Removed extraneous +1 of scissor extent height.
omar committed on 16 Feb 2019
@omar
Examples: Vulkan: Support draw_data->FramebufferScale correctly matching a79785c for on Metal/GL2/GL3. (#2306, #1676)
omar committed on 16 Feb 2019
2019-02-15
@omar
ImFont: Minor adjustment to the structure. ...
omar committed on 15 Feb 2019
2019-02-14
@omar
Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency. ...
omar committed on 14 Feb 2019
2019-02-12
@omar
Examples: Metal: Compilation fix.
omar committed on 12 Feb 2019
2019-02-11
@omar
Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
omar committed on 11 Feb 2019
@omar
Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
omar committed on 11 Feb 2019
@omar
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale). ...
omar committed on 11 Feb 2019
@Omar Cornut
Examples: Metal: Removed unnecessary loop. Fixed OSX Clang warning in imstb_truetype. (#1929, #1873)
Omar Cornut committed on 11 Feb 2019
2019-02-06
@omar
Minor tweaks to reduce false positive of PVS Studio static analyzer.
omar committed on 6 Feb 2019
2019-02-01
@omar
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). (#2329) [@BrutPitt]
omar committed on 1 Feb 2019
2019-01-22
@omar
Examples: DirectX9: Fix Clang warning.
omar committed on 22 Jan 2019
2019-01-20
@omar
Removed trailing spaces from text files. (#2038, #2299)
omar committed on 20 Jan 2019