2019-03-29 |
Examples: DirectX12: Various tidying up.
omar
committed
on 29 Mar 2019
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Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
omar
committed
on 29 Mar 2019
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2019-03-26 |
Comments (#2441) + Freeglut fixes (#2430)
omar
committed
on 26 Mar 2019
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2019-03-16 |
Comments, todo list, remove trailing spaces.
omar
committed
on 16 Mar 2019
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2019-03-15 |
Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. (#2421)
omar
committed
on 15 Mar 2019
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Version 1.70 WIP
omar
committed
on 15 Mar 2019
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2019-03-13 |
Version 1.69, comments, typos
omar
committed
on 13 Mar 2019
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2019-03-12 |
Internals: Fixed Navigation from reaching ImGuiItemFlags_Disabled items (#211) + Examples comments
omar
committed
on 12 Mar 2019
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Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
omar
committed
on 12 Mar 2019
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2019-03-11 |
Examples: Win32+DirectX: moved helper functions below main.
omar
committed
on 11 Mar 2019
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2019-03-09 |
Fix typos. (#2413)
Bruce Mitchener
authored
on 9 Mar 2019
omar
committed
on 9 Mar 2019
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2019-03-06 |
Examples: DirectX9: Minor changes to match the other DirectX examples more closely. (#2394)
omar
committed
on 6 Mar 2019
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2019-03-03 |
Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
omar
committed
on 3 Mar 2019
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Examples: OpenGL: Comments about versions and loaders. (#2393, #2351)
omar
committed
on 3 Mar 2019
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2019-02-27 |
Merge branch 'allegro-touch' of https://github.com/dos1/imgui into dos1-allegro-touch
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omar
committed
on 27 Feb 2019
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2019-02-20 |
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. (#2366, #2186)
omar
committed
on 20 Feb 2019
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2019-02-19 |
Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
omar
committed
on 19 Feb 2019
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2019-02-16 |
Examples: Vulkan: Rewrote scissor processing to match other examples more closely. Removed extraneous +1 of scissor extent height.
omar
committed
on 16 Feb 2019
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Examples: Vulkan: Support draw_data->FramebufferScale correctly matching a79785c for on Metal/GL2/GL3. (#2306, #1676)
omar
committed
on 16 Feb 2019
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2019-02-15 |
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2019-02-14 |
Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency.
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omar
committed
on 14 Feb 2019
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2019-02-12 |
Examples: Metal: Compilation fix.
omar
committed
on 12 Feb 2019
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2019-02-11 |
Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
omar
committed
on 11 Feb 2019
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Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
omar
committed
on 11 Feb 2019
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ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
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omar
committed
on 11 Feb 2019
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Examples: Metal: Removed unnecessary loop. Fixed OSX Clang warning in imstb_truetype. (#1929, #1873)
Omar Cornut
committed
on 11 Feb 2019
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2019-02-06 |
Minor tweaks to reduce false positive of PVS Studio static analyzer.
omar
committed
on 6 Feb 2019
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2019-02-01 |
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). (#2329) [@BrutPitt]
omar
committed
on 1 Feb 2019
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2019-01-22 |
Examples: DirectX9: Fix Clang warning.
omar
committed
on 22 Jan 2019
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2019-01-20 |
Removed trailing spaces from text files. (#2038, #2299)
omar
committed
on 20 Jan 2019
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