History for imgui / examples / imgui_impl_sdl.cpp
2019-04-23
@omar
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
omar committed on 23 Apr 2019
@David Amador
Added support to use controllers via SDL_GameController. (#2509) ...
David Amador authored on 22 Apr 2019 omar committed on 23 Apr 2019
2019-04-14
@omar
Examples: Removed unused variable (will be used in docking branch tho, undo when merging!)
omar committed on 14 Apr 2019
2019-03-12
@omar
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
omar committed on 12 Mar 2019
2019-01-20
@omar
Removed trailing spaces (#2038, #2299)
omar committed on 20 Jan 2019
2019-01-02
@omar
Examples: Comments about GLFW/SDL versions
omar committed on 2 Jan 2019
2018-12-23
@omar
Tweaked asserts
omar committed on 23 Dec 2018
2018-12-21
@omar
Build fix for master.
omar committed on 21 Dec 2018
@omar
Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421)
omar committed on 21 Dec 2018
2018-11-30
@omar
Fixed typo.
omar committed on 30 Nov 2018
@omar
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar committed on 30 Nov 2018
2018-11-23
@omar
Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
omar committed on 23 Nov 2018
2018-10-05
@Michael Vetter
Fix spacing in imgui_imp_sdl example (#2111)
Michael Vetter authored on 5 Oct 2018 omar committed on 5 Oct 2018
2018-09-20
@omar
Examples: Referring to missing gamepad support in back-end that are missing it.
omar committed on 20 Sep 2018
2018-09-13
@omar
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar committed on 13 Sep 2018
2018-08-01
@omar
imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
omar committed on 1 Aug 2018
2018-07-19
@omar
Examples: SDL: Removed SDL_HAS_WARP_MOUSE_GLOBAL in the non-viewport branch. (#1954) (+1 squashed commits)
omar committed on 19 Jul 2018
2018-07-04
@omar
Examples: Comments, bits of documentation
omar committed on 4 Jul 2018
2018-06-30
@omar
Examples: Comments to clarify how the keyboard data is indexed.
omar committed on 30 Jun 2018
2018-06-29
@omar
Fixed software Hand cursor from not actually working. Fixed demo from crashing. Fixed typo and extraneous trailing space. Added Changelogs. (#1913, #1914)
omar committed on 29 Jun 2018
@Aiekick
add hand cursor support (+11 squashed commit)
Aiekick authored on 29 Jun 2018 omar committed on 29 Jun 2018
2018-06-20
@omar
Examples: Fixed bindings to use ImGuiMouseCursor_COUNT instead of old name ImGuiMouseCursor_Count_ so they can compile with IMGUI_DISABLE_OBSOLETE_FUNCTIONS. (#1887)
omar committed on 20 Jun 2018
2018-06-13
@omar
Examples: Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag. Added clipboard support. Unindexing buffers ourselves as Allegro indexed drawing primitives are buggy in the DirectX9 back-end.
omar committed on 13 Jun 2018
2018-06-11
@omar
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible (#1027). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
omar committed on 11 Jun 2018
2018-06-10
@omar
Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits
omar committed on 10 Jun 2018