History for imgui / examples
2016-09-10
@Felipe Oliveira Carvalho
Fix Mac OS X build and remove cruft from Makefile
Felipe Oliveira Carvalho committed on 10 Sep 2016
2016-09-05
@ocornut
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
ocornut committed on 5 Sep 2016
@ocornut
Examples: OpenGL3: Revert Makefile change for OSX for now (#812)
ocornut committed on 5 Sep 2016
2016-09-03
@ocornut
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut committed on 3 Sep 2016
2016-09-02
@Kun Lin
Correct name for linking opengl3_example ...
Kun Lin committed on 2 Sep 2016
2016-08-29
@Gustav
fixed space issues
Gustav committed on 29 Aug 2016
2016-08-27
@Håvard Mathisen
Fix Vulkan example for use when a depth buffer is active.
Håvard Mathisen committed on 27 Aug 2016
2016-08-26
@Gustav
Fixed OpenGL error when calling Shutdown without calling NewFrame
Gustav committed on 26 Aug 2016
2016-08-25
@ocornut
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
ocornut committed on 25 Aug 2016
@ocornut
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
ocornut committed on 25 Aug 2016
2016-08-20
@ocornut
Ignore list for Visual Studio
ocornut committed on 20 Aug 2016
@Marcell Kiss
tabs to space, remove braces
Marcell Kiss committed on 20 Aug 2016
@Marcell Kiss
maxImageCount may be 0; add missing sType; change to 1 push constant range
Marcell Kiss committed on 20 Aug 2016
2016-07-30
@Jamie Seward
Fix compile warnings in SDL examples
Jamie Seward committed on 30 Jul 2016
2016-07-29
@ocornut
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
ocornut committed on 29 Jul 2016
2016-05-20
@Jeongseok Lee
Fix minor typo in examples/README.txt
Jeongseok Lee committed on 20 May 2016
2016-05-16
@ocornut
Examples: DirectX9: Removing spaces (#663)
ocornut committed on 16 May 2016
2016-05-15
@Trezanik
Example: DirectX9: Backup and restore all state
Trezanik committed on 15 May 2016
2016-05-08
@ocornut
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
ocornut committed on 8 May 2016
2016-05-07
@ocornut
Examples: DirectX10: Apply depth-stencil state like DirectX11 example (#640, #636)
ocornut committed on 7 May 2016
@ocornut
Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636)
ocornut committed on 7 May 2016
@ocornut
Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
ocornut committed on 7 May 2016
@ocornut
Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
ocornut committed on 7 May 2016
@josiahmanson
DX11 example depth test
josiahmanson committed on 7 May 2016
2016-05-04
@ocornut
Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
ocornut committed on 4 May 2016
@ocornut
Fixed various Clang -Weverything warnings (#626)
ocornut committed on 4 May 2016
2016-05-03
@ocornut
Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib (#611)
ocornut committed on 3 May 2016
@ocornut
Examples: DirectX9: Removed dependency on dx3x9 (remainder) (#611)
ocornut committed on 3 May 2016
@ocornut
Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment (#611)
ocornut committed on 3 May 2016
2016-04-30
@ocornut
Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
ocornut committed on 30 Apr 2016