2016-09-10 |
Fix Mac OS X build and remove cruft from Makefile
Felipe Oliveira Carvalho
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on 10 Sep 2016
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2016-09-05 |
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
ocornut
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on 5 Sep 2016
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Examples: OpenGL3: Revert Makefile change for OSX for now (#812)
ocornut
committed
on 5 Sep 2016
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2016-09-03 |
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut
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on 3 Sep 2016
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2016-09-02 |
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2016-08-29 |
fixed space issues
Gustav
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on 29 Aug 2016
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2016-08-27 |
Fix Vulkan example for use when a depth buffer is active.
Håvard Mathisen
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on 27 Aug 2016
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2016-08-26 |
Fixed OpenGL error when calling Shutdown without calling NewFrame
Gustav
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on 26 Aug 2016
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2016-08-25 |
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
ocornut
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on 25 Aug 2016
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Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
ocornut
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on 25 Aug 2016
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2016-08-20 |
Ignore list for Visual Studio
ocornut
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on 20 Aug 2016
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tabs to space, remove braces
Marcell Kiss
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on 20 Aug 2016
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maxImageCount may be 0; add missing sType; change to 1 push constant range
Marcell Kiss
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on 20 Aug 2016
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2016-07-30 |
Fix compile warnings in SDL examples
Jamie Seward
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on 30 Jul 2016
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2016-07-29 |
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
ocornut
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on 29 Jul 2016
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2016-05-20 |
Fix minor typo in examples/README.txt
Jeongseok Lee
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on 20 May 2016
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2016-05-16 |
Examples: DirectX9: Removing spaces (#663)
ocornut
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on 16 May 2016
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2016-05-15 |
Example: DirectX9: Backup and restore all state
Trezanik
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on 15 May 2016
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2016-05-08 |
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
ocornut
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on 8 May 2016
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2016-05-07 |
Examples: DirectX10: Apply depth-stencil state like DirectX11 example (#640, #636)
ocornut
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on 7 May 2016
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Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636)
ocornut
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on 7 May 2016
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Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
ocornut
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on 7 May 2016
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Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
ocornut
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on 7 May 2016
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DX11 example depth test
josiahmanson
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on 7 May 2016
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2016-05-04 |
Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
ocornut
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on 4 May 2016
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Fixed various Clang -Weverything warnings (#626)
ocornut
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on 4 May 2016
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2016-05-03 |
Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib (#611)
ocornut
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on 3 May 2016
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Examples: DirectX9: Removed dependency on dx3x9 (remainder) (#611)
ocornut
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on 3 May 2016
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Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment (#611)
ocornut
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on 3 May 2016
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2016-04-30 |
Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
ocornut
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on 30 Apr 2016
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