2019-01-20 |
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Removed trailing spaces (#2038, #2299)
omar
committed
on 20 Jan 2019
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2018-12-03 |
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Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
omar
committed
on 3 Dec 2018
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2018-11-30 |
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar
committed
on 30 Nov 2018
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About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar
committed
on 30 Nov 2018
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2018-11-28 |
Examples: DX12: Fixed compilation of imgui_impl_dx12.cpp in viewport branch. Multi-viewport is still not functional.
omar
committed
on 28 Nov 2018
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2018-09-14 |
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2018-09-13 |
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar
committed
on 13 Sep 2018
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2018-08-13 |
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2018-08-09 |
imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
Ryan Crandall
authored
on 9 Aug 2018
omar
committed
on 9 Aug 2018
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2018-07-08 |
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2018-07-04 |
Examples: Comments, bits of documentation
omar
committed
on 4 Jul 2018
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2018-06-26 |
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2018-06-23 |
Examples: Fixes.
omar
committed
on 23 Jun 2018
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2018-06-22 |
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2018-06-21 |
Examples: DirectX12: Moved the ID3D12GraphicsCommandList* parameter from ImGui_ImplDX12_NewFrame() to ImGui_ImplDX12_RenderDrawData() which makes a lots more sense. (#301)
omar
committed
on 21 Jun 2018
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2018-06-12 |
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2018-06-11 |
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible (#1027). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
omar
committed
on 11 Jun 2018
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2018-06-10 |
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2018-06-08 |
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). (#1870)
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omar
committed
on 8 Jun 2018
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2018-04-24 |
Viewport: Fixed mouse hover flicker on mouse button release frame after moving a window. (#1542)
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omar
committed
on 24 Apr 2018
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2018-04-23 |
Viewport, Platforms: SDL: Fixed initial focus click being ignored as a mouse button. GLFW: Fixed mouse cursor support for multi-viewport with GLFW 3.3 (current master) - somehow doesn't appear to work with GLFW 3.2 but I'm not too fussed about it. (#1542)
omar
committed
on 23 Apr 2018
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2018-04-10 |
Viewports, DPI: Renamed config flags. (#1542)
omar
committed
on 10 Apr 2018
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2018-04-09 |
Examples, Platform, Viewport: Fixed inconsistent window ownership issues. Added comments. Made Win32/SDL back-ends track ownership.
omar
committed
on 9 Apr 2018
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2018-03-20 |
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2018-03-19 |
Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
omar
committed
on 19 Mar 2018
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2018-03-18 |
Viewport, Examples: Renamed types used by examples. (#1542)
omar
committed
on 18 Mar 2018
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Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
omar
committed
on 18 Mar 2018
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