Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
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examples/directx10_example/main.cpp |
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examples/directx11_example/main.cpp |
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examples/directx12_example/main.cpp |
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examples/imgui_impl_dx10.cpp |
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examples/imgui_impl_dx11.cpp |
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examples/imgui_impl_dx12.cpp |
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examples/imgui_impl_glfw.cpp |
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examples/imgui_impl_opengl3.cpp |
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examples/imgui_impl_sdl2.cpp |
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examples/imgui_impl_vulkan.cpp |
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examples/imgui_impl_win32.cpp |
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examples/opengl2_example/main.cpp |
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examples/opengl3_example/main.cpp |
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examples/sdl_opengl3_example/main.cpp |
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examples/sdl_vulkan_example/main.cpp |
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examples/vulkan_example/main.cpp |
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imgui.cpp |
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imgui.h |
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imgui_internal.h |
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