Viewport, Platforms: SDL: Fixed initial focus click being ignored as a mouse button. GLFW: Fixed mouse cursor support for multi-viewport with GLFW 3.3 (current master) - somehow doesn't appear to work with GLFW 3.2 but I'm not too fussed about it. (#1542)
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examples/imgui_impl_dx10.cpp |
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examples/imgui_impl_dx12.cpp |
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examples/imgui_impl_glfw.cpp |
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examples/imgui_impl_sdl2.cpp |
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examples/imgui_impl_win32.cpp |
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