History for imgui / examples / imgui_impl_vulkan.cpp
2019-08-01
@Vilya Harvey
Backends: Vulkan: Added support for specifying multisample count. (#2705, #2706)
Vilya Harvey authored on 31 Jul 2019 omar committed on 1 Aug 2019
2019-06-06
@omar
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar committed on 6 Jun 2019
2019-05-29
@omar
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
omar committed on 29 May 2019
@omar
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
omar committed on 29 May 2019
2019-04-30
@omar
Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452)
omar committed on 30 Apr 2019
@omar
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
omar committed on 30 Apr 2019
2019-04-05
@omar
Vulkan: Bits. Using IM_ALLOC/IM_FREE instead of new[] / delete[].
omar committed on 5 Apr 2019
@omar
Vulkan: Removed superfluous vkInstance parameters being passed along.
omar committed on 5 Apr 2019
@omar
Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally.
omar committed on 5 Apr 2019
@omar
Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. (#2472, #2071)
omar committed on 5 Apr 2019
@MindSpunk
Vulkan, Viewports: Fix for resizing viewport windows crashing. (#2472)
MindSpunk authored on 4 Apr 2019 omar committed on 5 Apr 2019
2019-04-04
@omar
Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp.
omar committed on 4 Apr 2019
@omar
Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. (#2071)
omar committed on 4 Apr 2019
@omar
Vulkan: Storing user info into a single g_VulkanInitInfo structure to simplify code.
omar committed on 4 Apr 2019
@omar
Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. (#2461, #2348, #2378, #2097, #2071, #1677)
omar committed on 4 Apr 2019
@omar
Vulkan: More renaming. Comments.
omar committed on 4 Apr 2019
@omar
Examples: Vulkan: Merged helpers into ImGui_ImplVulkanH_CreateWindowData. Removed ImGui_ImplVulkan_InvalidateFrameDeviceObjects from API. Comments. (#2071)
omar committed on 4 Apr 2019
@omar
Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. (#2071)
omar committed on 4 Apr 2019
@omar
Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). (#2071)
omar committed on 4 Apr 2019
@omar
Examples: Vulkan: Fixed tabs->space, removed extraneous braces and empty lines. (#2071)
omar committed on 4 Apr 2019
@MindSpunk
Examples: Vulkan: Added calls to supports runtime changing back buffer count. (#2071)
MindSpunk authored on 8 Sep 2018 omar committed on 4 Apr 2019
@omar
Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
omar committed on 4 Apr 2019
2019-04-03
@omar
Tabs to Spaces, comments.
omar committed on 3 Apr 2019
@omar
Examples: Vulkan: Added shader sources/references in the .cpp source.
omar committed on 3 Apr 2019
2019-04-02
@omar
Examples: Vulkan: Using IM_ARRAYSIZE() where possible.
omar committed on 2 Apr 2019
@omar
Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int). + demo typo
omar committed on 2 Apr 2019
2019-03-29
@omar
Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
omar committed on 29 Mar 2019
2019-02-16
@omar
Examples: Vulkan: Rewrote scissor processing to match other examples more closely. Removed extraneous +1 of scissor extent height.
omar committed on 16 Feb 2019
@omar
Examples: Vulkan: Support draw_data->FramebufferScale correctly matching a79785c for on Metal/GL2/GL3. (#2306, #1676)
omar committed on 16 Feb 2019
2019-02-11
@omar
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale). ...
omar committed on 11 Feb 2019