History for imgui / examples / imgui_impl_win32.cpp
2019-06-18
@omar
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
omar committed on 18 Jun 2019
2019-05-13
@omar
Merge branch 'master' into docking ...
omar committed on 13 May 2019
2019-05-11
@omar
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c). ...
omar committed on 11 May 2019
2019-04-25
@omar
Merge branch 'master' into docking ...
omar committed on 25 Apr 2019
2019-04-23
@omar
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
omar committed on 23 Apr 2019
2019-03-11
@omar
Merge branch 'master' into docking ...
omar committed on 11 Mar 2019
2019-03-09
@Bruce Mitchener
Fix typos. (#2413)
Bruce Mitchener authored on 9 Mar 2019 omar committed on 9 Mar 2019
2019-02-14
@omar
Merge branch 'master' into docking ...
omar committed on 14 Feb 2019
@omar
Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency. ...
omar committed on 14 Feb 2019
2019-02-13
@omar
Examples: Win32: Removed unused code left-over from merge e9c625a
omar committed on 13 Feb 2019
2019-02-01
@omar
Examples: Made imgui_impl_win32 drag gdi32.lib for GetDeviceCaps(). (#2327)
omar committed on 1 Feb 2019
2019-01-30
@omar
Viewport: Added ImGuiViewportFlags_NoFocusOnClick + support in imgui_impl_win32. Made windows with no decoration always set the _NoFocus flags. (#1542, #2117) ...
omar committed on 30 Jan 2019
2019-01-20
@omar
Merge branch 'master' into viewport ...
omar committed on 20 Jan 2019
@omar
Removed trailing spaces (#2038, #2299)
omar committed on 20 Jan 2019
2019-01-18
@omar
Merge branch 'master' into viewport ...
omar committed on 18 Jan 2019
2019-01-17
@omar
Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. (#2264)
omar committed on 17 Jan 2019
@omar
Examples: Win32: Fix for older Windows SDK.
omar committed on 17 Jan 2019
@omar
Merge branch 'master' into viewport ...
omar committed on 17 Jan 2019
@omar
Examples: Win32: Using IsChild() to be compatible with windows created within a parent. (#1951, #2087, #2156, #2232)
omar committed on 17 Jan 2019
2019-01-15
@omar
Merge branch 'master' into viewport ...
omar committed on 15 Jan 2019
@omar
Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
omar committed on 15 Jan 2019
@omar
Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. (#1951, #2087, #2156, #2232) [many people]
omar committed on 15 Jan 2019
2019-01-02
@omar
Viewport: Added ImGuiWindowClass / SetNextWindowClass() (concept imported from Docking ImGuiDockFamily), which currently allows to overwrite viewport flags on a per-window basis. Exposed FindViewportByID(). Win32: Support for ParentViewportId. (#1542)
omar committed on 2 Jan 2019
@omar
Viewport: Win32: Workaround to the fact that ::WindowFromPoint() seems to return Windows using ImGuiViewportFlags_NoInputs / HTTRANSPARENT when dragging nearby the platform title bar. This is to allow using platform decoration. I don't understand this well atm. (#1542)
omar committed on 2 Jan 2019
@omar
Viewport: Added Platform_UpdateWindow hook for general purpose: Rework Win32 code to reflect viewport flags changes into Win32 while the window is active.
omar committed on 2 Jan 2019
@omar
Merge branch 'master' into viewport ...
omar committed on 2 Jan 2019
2018-12-23
@omar
Tweaked asserts
omar committed on 23 Dec 2018
2018-12-14
@omar
Viewport, DPI: Now using DpiScale from the ImGuiPlatformMonitor array instead of calling Platform_GetWindowDpiScale() before the platform window creation. Might even tentatively see if things work out without Platform_GetWindowDpiScale. (#1676)
omar committed on 14 Dec 2018
2018-12-06
@omar
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments.
omar committed on 6 Dec 2018
2018-11-30
@omar
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar committed on 30 Nov 2018