History for imgui / examples / imgui_impl_opengl3.cpp
2019-06-18
@omar
Merge branch 'master' into docking ...
omar committed on 18 Jun 2019
@Vincent Hamm
Fiedx OpenGL ES 3.0 include for iOS and tvOS (#2631)
Vincent Hamm authored on 18 Jun 2019 omar committed on 18 Jun 2019
2019-06-06
@omar
Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar.
omar committed on 6 Jun 2019
@omar
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar committed on 6 Jun 2019
2019-05-30
@omar
Merge branch 'master' into docking ...
omar committed on 30 May 2019
@omar
Fixed imgui_impl_opengl3 broken in previous few commits. (#2591, #2593, #2594)
omar committed on 30 May 2019
2019-05-29
@omar
Merge branch 'master' into docking ...
omar committed on 29 May 2019
@omar
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
omar committed on 29 May 2019
@omar
Merge branch 'master' into docking ...
omar committed on 29 May 2019
@omar
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
omar committed on 29 May 2019
2019-05-27
@Mario Botsch
Examples: imgui_impl_opengl3: Fix empty printout on shader load. (#2584) ...
Mario Botsch authored on 27 May 2019 omar committed on 27 May 2019
2019-05-02
@omar
Merge branch 'master' into docking ...
omar committed on 2 May 2019
2019-04-30
@omar
Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452)
omar committed on 30 Apr 2019
@omar
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
omar committed on 30 Apr 2019
2019-04-03
@omar
Merge branch 'master' into docking ...
omar committed on 3 Apr 2019
2019-03-29
@omar
Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
omar committed on 29 Mar 2019
2019-03-25
@omar
Merge branch 'master' into docking ...
omar committed on 25 Mar 2019
2019-03-15
@omar
Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. (#2421)
omar committed on 15 Mar 2019
2019-03-13
@omar
Merge branch 'master' into docking ...
omar committed on 13 Mar 2019
@omar
Version 1.69, comments, typos
omar committed on 13 Mar 2019
2019-03-03
@omar
Merge branch 'master' into docking ...
omar committed on 3 Mar 2019
@omar
Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
omar committed on 3 Mar 2019
@omar
Examples: OpenGL: Comments about versions and loaders. (#2393, #2351)
omar committed on 3 Mar 2019
2019-02-22
@omar
Merge branch 'master' into docking ...
omar committed on 22 Feb 2019
2019-02-20
@omar
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. (#2366, #2186)
omar committed on 20 Feb 2019
2019-02-11
@omar
Merge branch 'master' into docking ...
omar committed on 11 Feb 2019
@omar
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale). ...
omar committed on 11 Feb 2019
2019-02-06
@omar
Merge branch 'master' into docking ...
omar committed on 6 Feb 2019
@omar
Minor tweaks to reduce false positive of PVS Studio static analyzer.
omar committed on 6 Feb 2019
2019-02-03
@omar
Merge branch 'master' into docking ...
omar committed on 3 Feb 2019