History for imgui / examples / imgui_impl_dx9.cpp
2019-06-18
@omar
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
omar committed on 18 Jun 2019
2019-06-06
@omar
Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar.
omar committed on 6 Jun 2019
2019-05-29
@omar
Merge branch 'master' into docking ...
omar committed on 29 May 2019
@omar
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
omar committed on 29 May 2019
@omar
Merge branch 'master' into docking ...
omar committed on 29 May 2019
@omar
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
omar committed on 29 May 2019
2019-05-06
@omar
Examples: DirectX9: Fixes for multi-viewports. Avoid using a depth/stencil target for secondary viewport. (#2520, #2502)
omar committed on 6 May 2019
@omar
Examples: DirectX9: Fixes for multi-viewports, destroying all swap chains. (#2520, #2502)
omar committed on 6 May 2019
@omar
Merge branch 'master' into docking ...
omar committed on 6 May 2019
@omar
Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524
omar committed on 6 May 2019
2019-05-02
@omar
Merge branch 'master' into docking ...
omar committed on 2 May 2019
2019-04-30
@omar
Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452)
omar committed on 30 Apr 2019
@omar
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
omar committed on 30 Apr 2019
2019-04-03
@omar
Merge branch 'master' into docking ...
omar committed on 3 Apr 2019
2019-03-29
@omar
Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). FreeType: Fixed suggested code to not require an initial build call.. (#2454)
omar committed on 29 Mar 2019
2019-03-06
@Gilad Reich
Examples: DirectX9: Added support for multi-viewport (#2394)
Gilad Reich authored on 6 Mar 2019 omar committed on 6 Mar 2019
2019-02-11
@omar
Merge branch 'master' into docking ...
omar committed on 11 Feb 2019
@omar
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale). ...
omar committed on 11 Feb 2019
2019-01-27
@omar
Merge branch 'master' into docking ...
omar committed on 27 Jan 2019
2019-01-22
@omar
Examples: DirectX9: Fix Clang warning.
omar committed on 22 Jan 2019
2019-01-20
@omar
Merge branch 'master' into viewport ...
omar committed on 20 Jan 2019
@omar
Removed trailing spaces (#2038, #2299)
omar committed on 20 Jan 2019
2019-01-17
@omar
Merge branch 'master' into viewport ...
omar committed on 17 Jan 2019
@Gilad Reich
Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. (#2288, #2290)
Gilad Reich authored on 16 Jan 2019 omar committed on 17 Jan 2019
2018-11-30
@omar
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar committed on 30 Nov 2018
@omar
Merge branch 'master' into viewport ...
omar committed on 30 Nov 2018
@omar
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
omar committed on 30 Nov 2018
2018-09-14
@omar
Merge branch 'master' into viewport ...
omar committed on 14 Sep 2018
2018-09-13
@omar
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar committed on 13 Sep 2018
2018-08-13
@omar
Merge branch 'master' into viewport ...
omar committed on 13 Aug 2018