2019-06-18 |
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
omar
committed
on 18 Jun 2019
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2019-05-29 |
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
omar
committed
on 29 May 2019
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2019-01-20 |
Removed trailing spaces (#2038, #2299)
omar
committed
on 20 Jan 2019
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2018-11-01 |
Examples: Add missing include guards (#2166)
Michał Janiszewski
authored
on 1 Nov 2018
omar
committed
on 1 Nov 2018
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2018-09-13 |
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar
committed
on 13 Sep 2018
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2018-07-04 |
Examples: Comments, bits of documentation
omar
committed
on 4 Jul 2018
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2018-06-21 |
Examples: DirectX12: Moved the ID3D12GraphicsCommandList* parameter from ImGui_ImplDX12_NewFrame() to ImGui_ImplDX12_RenderDrawData() which makes a lots more sense. (#301)
omar
committed
on 21 Jun 2018
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Examples: The functions in imgui_impl_xxx.cpp are prefixed with IMGUI_IMPL_API (which defaults to IMGUI_API) to facilitate some uses. (#1888) + Comments in imgui.h
omar
committed
on 21 Jun 2018
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2018-06-11 |
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible (#1027). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
omar
committed
on 11 Jun 2018
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2018-06-08 |
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). (#1870)
...
omar
committed
on 8 Jun 2018
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